Fix warnings in raylib (#3793)

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Jeffery Myers 2024-02-10 11:02:05 -08:00 committed by GitHub
parent dd8b5613ca
commit 4cd71a9750
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3 changed files with 6 additions and 4 deletions

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@ -1406,7 +1406,7 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
// Get a ray trace from mouse position
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
{
return GetViewRay(mousePosition, camera, GetScreenWidth(), GetScreenHeight());
return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
}
// Get a ray trace from the mouse position within a specific section of the screen

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@ -5284,7 +5284,8 @@ static Model LoadGLTF(const char *fileName)
{
// Handle 16-bit unsigned short, vec2 format
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short));
LOAD_ATTRIBUTE(attribute, 2, unsigned short, model.meshes[meshIndex].boneIds)
unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds;
LOAD_ATTRIBUTE(attribute, 2, unsigned short, ptr)
}
else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4))
{
@ -5296,7 +5297,8 @@ static Model LoadGLTF(const char *fileName)
{
// Handle 32-bit float, vec2 format
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float));
LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].boneIds)
float* ptr = (float*)model.meshes[meshIndex].boneIds;
LOAD_ATTRIBUTE(attribute, 2, float, ptr)
}
else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);
}

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@ -2191,7 +2191,7 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize)
int ykabs = yk + kernelWidth/2;
unsigned int imgindex = image->width*(x + xk) + (y + yk);
if (imgindex >= image->width*image->height)
if (imgindex >= (unsigned int)(image->width*image->height))
{
temp[kernelWidth * xkabs + ykabs].x = 0.0f;
temp[kernelWidth * xkabs + ykabs].y = 0.0f;