Simplify EmscriptenResizeCallback() (#4415)
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@ -324,8 +324,8 @@ void MaximizeWindow(void)
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platform.unmaximizedWidth = CORE.Window.screen.width;
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platform.unmaximizedHeight = CORE.Window.screen.height;
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const int tabWidth = EM_ASM_INT( { return window.innerWidth; }, 0);
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const int tabHeight = EM_ASM_INT( { return window.innerHeight; }, 0);
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const int tabWidth = EM_ASM_INT( return window.innerWidth; );
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const int tabHeight = EM_ASM_INT( return window.innerHeight; );
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if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight);
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@ -423,8 +423,8 @@ void SetWindowState(unsigned int flags)
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platform.unmaximizedWidth = CORE.Window.screen.width;
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platform.unmaximizedHeight = CORE.Window.screen.height;
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const int tabWidth = EM_ASM_INT( { return window.innerWidth; }, 0);
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const int tabHeight = EM_ASM_INT( { return window.innerHeight; }, 0);
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const int tabWidth = EM_ASM_INT( return window.innerWidth; );
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const int tabHeight = EM_ASM_INT( return window.innerHeight; );
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if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight);
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@ -1639,9 +1639,6 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
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// return 1; // The event was consumed by the callback handler
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// }
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EM_JS(int, GetWindowInnerWidth, (), { return window.innerWidth; });
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EM_JS(int, GetWindowInnerHeight, (), { return window.innerHeight; });
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// Register DOM element resize event
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
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{
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@ -1650,8 +1647,8 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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// This event is called whenever the window changes sizes,
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// so the size of the canvas object is explicitly retrieved below
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int width = GetWindowInnerWidth();
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int height = GetWindowInnerHeight();
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int width = EM_ASM_INT( return window.innerWidth; );
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int height = EM_ASM_INT( return window.innerHeight; );
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if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width;
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else if (width > (int)CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width;
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