From 4c83cee8108e5d56d142117512d1e4bc017b7180 Mon Sep 17 00:00:00 2001 From: Michael Vetter Date: Sat, 10 Nov 2018 08:29:53 +0100 Subject: [PATCH] core: Use dynamic string in OpenURL() OpenURL() is a function that most games probably will never need. Wasting 512 bytes to store of a static char to store an the URL is not wise. I propose to have it dynamic building the string on the fly. --- src/core.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/core.c b/src/core.c index da286923..380137b7 100644 --- a/src/core.c +++ b/src/core.c @@ -1822,10 +1822,7 @@ int StorageLoadValue(int position) // Open URL with default system browser (if available) void OpenURL(const char *url) { - // Max length is "explorer ".length + url.maxlength (which is 2083), - // but we are not wasting that much memory here... let's set it up to 512 - static char cmd[512] = { 0 }; - + char *cmd = calloc(10 + strlen(url), sizeof(char)); #if defined(_WIN32) strcpy(cmd, "explorer "); #elif defined(__linux__) @@ -1833,11 +1830,9 @@ void OpenURL(const char *url) #elif defined(__APPLE__) strcpy(cmd, "open "); #endif - strcat(cmd, url); system(cmd); - - memset(cmd, 0, 512); + free(cmd); } //----------------------------------------------------------------------------------