From 4badff1c2f38d57728d2a611e05d749815bcd68f Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 15 Apr 2021 12:31:55 +0200 Subject: [PATCH] Update CONTRIBUTING.md --- CONTRIBUTING.md | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index ff17f441..644a89bf 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -4,22 +4,22 @@ Hello contributors! Welcome to raylib! Do you enjoy raylib and want to contribute? Nice! You can help with the following points: -- C programming - Can you write/review/test/improve the code? -- Documentation/Tutorials/Example - Can you write some tutorial/example? -- Porting to other platforms - Can you port and compile raylib on other systems? -- Web Development - Can you help [with the website](https://github.com/raysan5/raylib.com)? -- Testing - Can you find some bugs in raylib? +- `C programming` - Can you write/review/test/improve the code? +- `Documentation/Tutorials/Example` - Can you write some tutorial/example? +- `Porting to other platforms` - Can you port/adapt/compile raylib on other systems? +- `Web Development` - Can you help [with the website](https://github.com/raysan5/raylib.com)? +- `Testing` - Can you find some bugs in raylib? This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules. Use your best judgement, and feel free to propose changes to this document in a pull request. ### raylib philosophy - - raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself. - - raylib is **SIMPLE** and **EASY-TO-USE**, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not including it. + - raylib is a tool to **ENJOY** videogames programming, every function in raylib is designed as a mini-tutorial on itself. + - raylib is **SIMPLE** and **EASY-TO-USE**, I tried to keep it compact with a small set of functions, if a function is too complex, better not including it. - raylib is open source and free; educators and institutions can use this tool to **TEACH** videogames programming completely for free. - raylib is collaborative; contribution of tutorials / code examples / bug fixes / code comments are highly appreciated. - - raylib's license (and its external libs respective licenses) allow using it on commercial projects. + - raylib's license (and its external libs respective licenses) allow using raylib on commercial projects. ### Some interesting reads to start with @@ -40,9 +40,9 @@ to make it easier for students/users to read, write and understand code. Source code is extensively commented for that purpose, raylib primary learning method is: - > learn by reading code and examples + > `Learn by reading code and examples` -For detailed information on building raylib and examples, please see [raylib Wiki](https://github.com/raysan5/raylib/wiki). +For detailed information on building raylib and examples, please check [raylib Wiki](https://github.com/raysan5/raylib/wiki). ### Opening new Issues @@ -68,9 +68,9 @@ To open new issue for raylib (bug, enhancement, discussion...), just try to foll If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!. You can write me a direct mail but you can also contact me on the following networks: - - [raylib reddit](https://www.reddit.com/r/raylib/) - A good place for discussions or to ask for help. - [raylib Discord](https://discord.gg/raylib) - A direct communication channel for project discussions. - [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs. + - [raylib reddit](https://www.reddit.com/r/raylib/) - A good place for discussions or to ask for help. - [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me. Thank you very much for your time! :)