Remove testing binormals implementation

This commit is contained in:
victorfisac 2017-04-06 15:33:20 +02:00
parent 0c2a58cf96
commit 4b7ea25603

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@ -1848,7 +1848,7 @@ static Mesh LoadOBJ(const char *fileName)
{
// Attempt to calculate mesh tangents and binormals using positions and texture coordinates
mesh.tangents = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
// mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
int vCount = 0;
int uvCount = 0;