Alloc custom allocators on standalone mode
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11
src/rlgl.h
11
src/rlgl.h
@ -72,6 +72,17 @@
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#else
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#else
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#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
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#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
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#endif
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#endif
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// Allow custom memory allocators
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#ifndef RL_MALLOC
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#define RL_MALLOC(sz) malloc(sz)
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#endif
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#ifndef RL_CALLOC
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#define RL_CALLOC(n,sz) calloc(n,sz)
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#endif
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#ifndef RL_FREE
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#define RL_FREE(p) free(p)
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#endif
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#else
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#else
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#include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog()
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#include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog()
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#endif
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#endif
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