diff --git a/examples/audio/audio_module_playing.c b/examples/audio/audio_module_playing.c index 9a85cbc0..3c10e069 100644 --- a/examples/audio/audio_module_playing.c +++ b/examples/audio/audio_module_playing.c @@ -43,9 +43,9 @@ int main(void) for (int i = MAX_CIRCLES - 1; i >= 0; i--) { circles[i].alpha = 0.0f; - circles[i].radius = GetRandomValue(10, 40); - circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); - circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); + circles[i].radius = (float)GetRandomValue(10, 40); + circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius)); + circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius)); circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f; circles[i].color = colors[GetRandomValue(0, 13)]; } @@ -104,9 +104,9 @@ int main(void) if (circles[i].alpha <= 0.0f) { circles[i].alpha = 0.0f; - circles[i].radius = GetRandomValue(10, 40); - circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); - circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); + circles[i].radius = (float)GetRandomValue(10, 40); + circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius)); + circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius)); circles[i].color = colors[GetRandomValue(0, 13)]; circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f; } diff --git a/examples/audio/audio_multichannel_sound.c b/examples/audio/audio_multichannel_sound.c index b9a76f9d..22368093 100644 --- a/examples/audio/audio_multichannel_sound.c +++ b/examples/audio/audio_multichannel_sound.c @@ -27,7 +27,7 @@ int main(void) Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file - SetSoundVolume(fxWav, 0.2); + SetSoundVolume(fxWav, 0.2f); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c index 1130eae0..219739b6 100644 --- a/examples/audio/audio_raw_stream.c +++ b/examples/audio/audio_raw_stream.c @@ -140,8 +140,8 @@ int main(void) // Draw the current buffer state proportionate to the screen for (int i = 0; i < screenWidth; i++) { - position.x = i; - position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000; + position.x = (float)i; + position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000.0f; DrawPixelV(position, RED); } diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c index d6c85079..0b4754f7 100644 --- a/examples/core/core_2d_camera.c +++ b/examples/core/core_2d_camera.c @@ -30,19 +30,19 @@ int main(void) for (int i = 0; i < MAX_BUILDINGS; i++) { - buildings[i].width = GetRandomValue(50, 200); - buildings[i].height = GetRandomValue(100, 800); - buildings[i].y = screenHeight - 130 - buildings[i].height; - buildings[i].x = -6000 + spacing; + buildings[i].width = (float)GetRandomValue(50, 200); + buildings[i].height = (float)GetRandomValue(100, 800); + buildings[i].y = screenHeight - 130.0f - buildings[i].height; + buildings[i].x = -6000.0f + spacing; - spacing += buildings[i].width; + spacing += (int)buildings[i].width; buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 }; } Camera2D camera = { 0 }; - camera.target = (Vector2){ player.x + 20, player.y + 20 }; - camera.offset = (Vector2){ screenWidth/2, screenHeight/2 }; + camera.target = (Vector2){ player.x + 20.0f, player.y + 20.0f }; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; camera.rotation = 0.0f; camera.zoom = 1.0f; @@ -98,8 +98,8 @@ int main(void) DrawRectangleRec(player, RED); - DrawLine(camera.target.x, -screenHeight*10, camera.target.x, screenHeight*10, GREEN); - DrawLine(-screenWidth*10, camera.target.y, screenWidth*10, camera.target.y, GREEN); + DrawLine((int)camera.target.x, -screenHeight*10, (int)camera.target.x, screenHeight*10, GREEN); + DrawLine(-screenWidth*10, (int)camera.target.y, screenWidth*10, (int)camera.target.y, GREEN); EndMode2D(); diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 645c317f..db8c9f45 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -65,7 +65,7 @@ int main(void) Camera2D camera = { 0 }; camera.target = player.position; - camera.offset = (Vector2){ screenWidth/2, screenHeight/2 }; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; camera.rotation = 0.0f; camera.zoom = 1.0f; @@ -191,14 +191,14 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height) { - camera->offset = (Vector2){ width/2, height/2 }; + camera->offset = (Vector2){ width/2.0f, height/2.0f }; camera->target = player->position; } void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height) { camera->target = player->position; - camera->offset = (Vector2){ width/2, height/2 }; + camera->offset = (Vector2){ width/2.0f, height/2.0f }; float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000; for (int i = 0; i < envItemsLength; i++) @@ -225,7 +225,7 @@ void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *e static float minEffectLength = 10; static float fractionSpeed = 0.8f; - camera->offset = (Vector2){ width/2, height/2 }; + camera->offset = (Vector2){ width/2.0f, height/2.0f }; Vector2 diff = Vector2Subtract(player->position, camera->target); float length = Vector2Length(diff); @@ -242,7 +242,7 @@ void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *env static int eveningOut = false; static float evenOutTarget; - camera->offset = (Vector2){ width/2, height/2 }; + camera->offset = (Vector2){ width/2.0f, height/2.0f }; camera->target.x = player->position.x; if (eveningOut) diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c index 9225991a..3377aeaf 100644 --- a/examples/core/core_3d_camera_first_person.c +++ b/examples/core/core_3d_camera_first_person.c @@ -38,7 +38,7 @@ int main(void) for (int i = 0; i < MAX_COLUMNS; i++) { heights[i] = (float)GetRandomValue(1, 12); - positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) }; + positions[i] = (Vector3){ (float)GetRandomValue(-15, 15), heights[i]/2.0f, (float)GetRandomValue(-15, 15) }; colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 }; } diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c index baf35036..01fe2b55 100644 --- a/examples/core/core_3d_picking.c +++ b/examples/core/core_3d_picking.c @@ -90,7 +90,7 @@ int main(void) DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); - if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); + if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN); DrawFPS(10, 10); diff --git a/examples/others/easings.h b/examples/others/easings.h index f6c384b0..21617826 100644 --- a/examples/others/easings.h +++ b/examples/others/easings.h @@ -112,12 +112,12 @@ EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Circular Easing functions -EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrt(1.0f - t*t) - 1.0f) + b); } -EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrt(1.0f - t*t) + b); } +EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } +EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } EASEDEF float EaseCircInOut(float t, float b, float c, float d) { - if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrt(1.0f - t*t) - 1.0f) + b); - t -= 2.0f; return (c/2.0f*(sqrt(1.0f - t*t) + 1.0f) + b); + if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b); + t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b); } // Cubic Easing functions @@ -139,15 +139,15 @@ EASEDEF float EaseQuadInOut(float t, float b, float c, float d) } // Exponential Easing functions -EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*pow(2.0f, 10.0f*(t/d - 1.0f)) + b); } -EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2.0f, -10.0f*t/d) + 1.0f) + b); } +EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } +EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } EASEDEF float EaseExpoInOut(float t, float b, float c, float d) { if (t == 0.0f) return b; if (t == d) return (b + c); - if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b); + if ((t/=d/2.0f) < 1.0f) return (c/2.0f* powf(2.0f, 10.0f*(t - 1.0f)) + b); - return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b); + return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b); } // Back Easing functions @@ -219,7 +219,7 @@ EASEDEF float EaseElasticIn(float t, float b, float c, float d) float p = d*0.3f; float a = c; float s = p/4.0f; - float postFix = a*pow(2.0f, 10.0f*(t-=1.0f)); + float postFix = a*powf(2.0f, 10.0f*(t-=1.0f)); return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b); } @@ -233,7 +233,7 @@ EASEDEF float EaseElasticOut(float t, float b, float c, float d) float a = c; float s = p/4.0f; - return (a*pow(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b); + return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b); } EASEDEF float EaseElasticInOut(float t, float b, float c, float d) @@ -247,11 +247,11 @@ EASEDEF float EaseElasticInOut(float t, float b, float c, float d) if (t < 1.0f) { - float postFix = a*pow(2.0f, 10.0f*(t-=1.0f)); + float postFix = a*powf(2.0f, 10.0f*(t-=1.0f)); return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b; } - float postFix = a*pow(2.0f, -10.0f*(t-=1.0f)); + float postFix = a*powf(2.0f, -10.0f*(t-=1.0f)); return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b); } diff --git a/examples/others/raudio_standalone.c b/examples/others/raudio_standalone.c index 224286d3..42a336ec 100644 --- a/examples/others/raudio_standalone.c +++ b/examples/others/raudio_standalone.c @@ -61,9 +61,12 @@ //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- -#if !defined(_WIN32) +#if !defined(_MSC_VER) static int kbhit(void); // Check if a key has been pressed static char getch(); // Get pressed character +#else +#define kbhit _kbhit +#define getch _getch #endif //------------------------------------------------------------------------------------ diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index 9aea2b47..b1e2e735 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -57,7 +57,7 @@ #define GLFW_INCLUDE_ES2 #endif -#include // Windows/Context and inputs management +#include "GLFW/glfw3.h" // Windows/Context and inputs management #include // Required for: printf() @@ -246,13 +246,13 @@ static void DrawRectangleV(Vector2 position, Vector2 size, Color color) rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2i(position.x, position.y); - rlVertex2i(position.x, position.y + size.y); - rlVertex2i(position.x + size.x, position.y + size.y); + rlVertex2f(position.x, position.y); + rlVertex2f(position.x, position.y + size.y); + rlVertex2f(position.x + size.x, position.y + size.y); - rlVertex2i(position.x, position.y); - rlVertex2i(position.x + size.x, position.y + size.y); - rlVertex2i(position.x + size.x, position.y); + rlVertex2f(position.x, position.y); + rlVertex2f(position.x + size.x, position.y + size.y); + rlVertex2f(position.x + size.x, position.y); rlEnd(); } diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c index 6e794582..ea3cb319 100644 --- a/examples/textures/textures_image_drawing.c +++ b/examples/textures/textures_image_drawing.c @@ -32,8 +32,8 @@ int main(void) Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) // Draw one image over the other with a scaling of 1.5f - ImageDraw(&parrots, cat, (Rectangle){ 0, 0, cat.width, cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, WHITE); - ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image + ImageDraw(&parrots, cat, (Rectangle){ 0, 0, (float)cat.width, (float)cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, WHITE); + ImageCrop(&parrots, (Rectangle){ 0, 50, (float)parrots.width, (float)parrots.height - 100 }); // Crop resulting image // Draw on the image with a few image draw methods ImageDrawPixel(&parrots, 10, 10, RAYWHITE); @@ -46,7 +46,7 @@ int main(void) Font font = LoadFont("resources/custom_jupiter_crash.png"); // Draw over image using custom font - ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, font.baseSize, -2, WHITE); + ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, (float)font.baseSize, -2, WHITE); UnloadFont(font); // Unload custom spritefont (already drawn used on image) diff --git a/examples/textures/textures_rectangle.c b/examples/textures/textures_rectangle.c index 1665917e..f0d5105b 100644 --- a/examples/textures/textures_rectangle.c +++ b/examples/textures/textures_rectangle.c @@ -68,7 +68,7 @@ int main(void) DrawTexture(scarfy, 15, 40, WHITE); DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME); - DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); + DrawRectangleLines(15 + (int)frameRec.x, 40 + (int)frameRec.y, (int)frameRec.width, (int)frameRec.height, RED); DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY); DrawText(TextFormat("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY); diff --git a/examples/textures/textures_srcrec_dstrec.c b/examples/textures/textures_srcrec_dstrec.c index e86b729d..3fdb689c 100644 --- a/examples/textures/textures_srcrec_dstrec.c +++ b/examples/textures/textures_srcrec_dstrec.c @@ -28,13 +28,13 @@ int main(void) int frameHeight = scarfy.height; // Source rectangle (part of the texture to use for drawing) - Rectangle sourceRec = { 0.0f, 0.0f, frameWidth, frameHeight }; + Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight }; // Destination rectangle (screen rectangle where drawing part of texture) - Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 }; + Rectangle destRec = { screenWidth/2.0f, screenHeight/2.0f, frameWidth*2.0f, frameHeight*2.0f }; // Origin of the texture (rotation/scale point), it's relative to destination rectangle size - Vector2 origin = { frameWidth, frameHeight }; + Vector2 origin = { (float)frameWidth, (float)frameHeight }; int rotation = 0; diff --git a/src/raymath.h b/src/raymath.h index c9848a7f..63fc9696 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -75,7 +75,7 @@ // Defines and Macros //---------------------------------------------------------------------------------- #ifndef PI - #define PI 3.14159265358979323846 + #define PI 3.14159265358979323846f #endif #ifndef DEG2RAD diff --git a/src/rlgl.h b/src/rlgl.h index ab23b3ab..3bd79a36 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -4922,7 +4922,7 @@ char *LoadFileText(const char *fileName) if (size > 0) { text = (char *)RL_MALLOC((size + 1)*sizeof(char)); - int count = fread(text, sizeof(char), size, textFile); + int count = (int)fread(text, sizeof(char), size, textFile); // WARNING: \r\n is converted to \n on reading, so, // read bytes count gets reduced by the number of lines