Reviewed SetAudioBufferPitch() #1450

This commit is contained in:
Ray 2020-12-12 13:01:31 +01:00
parent 039503e7c2
commit 459c4754dc
2 changed files with 11 additions and 7 deletions

View File

@ -52,6 +52,7 @@ int main(void)
Music music = LoadMusicStream("resources/mini1111.xm");
music.looping = false;
float pitch = 1.0f;
PlayMusicStream(music);
@ -84,6 +85,11 @@ int main(void)
else ResumeMusicStream(music);
}
if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
SetMusicPitch(music, pitch);
// Get timePlayed scaled to bar dimensions
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);

View File

@ -634,16 +634,14 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
{
if (buffer != NULL)
{
float pitchMul = pitch/buffer->pitch;
// Pitching is just an adjustment of the sample rate.
// Note that this changes the duration of the sound:
// - higher pitches will make the sound faster
// - lower pitches make it slower
ma_uint32 newOutputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitchMul);
buffer->pitch *= (float)buffer->converter.config.sampleRateOut/newOutputSampleRate;
ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch);
ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate);
ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, newOutputSampleRate);
buffer->pitch = pitch;
}
}
@ -1477,7 +1475,7 @@ void SetMusicVolume(Music music, float volume)
// Set pitch for music
void SetMusicPitch(Music music, float pitch)
{
SetAudioStreamPitch(music.stream, pitch);
SetAudioBufferPitch(music.stream.buffer, pitch);
}
// Get music time length (in seconds)