Generate and install pkg-config pc file
After installation, compiling new programs is possible with $ cc game.c `pkg-config --static --libs --cflags raylib` or $ cc game.c `pkg-config --libs --cflags raylib` depending on configuration Also adds following configuration options: - WITH_PIC "Compile static library as position-independent code" - STATIC_RAYLIB "Build raylib as a static library" - MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
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@ -13,9 +13,9 @@ env:
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global:
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- VERBOSE=1
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matrix:
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- CFLAGS=-m64
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- CFLAGS=-m32
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- CFLAGS=-m64 SHARED=ON
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- CFLAGS=-m32 SHARED=OFF
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# We don't install x11 32-bit libraries, so skip shared libraries on -m32
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before_script:
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- export CFLAGS="-std=gnu99 $CFLAGS"
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@ -32,7 +32,7 @@ before_install:
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script:
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- mkdir build
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- cd build
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- cmake -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
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- cmake -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=$SHARED -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
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- make
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# - make package
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# - sudo make install
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@ -37,7 +37,7 @@ before_build:
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- cd build
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build_script:
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- cmake -G %GENERATOR% -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
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- cmake -G %GENERATOR% -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=OFF -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
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- cmake --build . --target install
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after_build:
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13
raylib.pc.in
Normal file
13
raylib.pc.in
Normal file
@ -0,0 +1,13 @@
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prefix=@CMAKE_INSTALL_PREFIX@
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exec_prefix=${prefix}
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libdir=${exec_prefix}/lib
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includedir=${prefix}/include
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Name: raylib
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Description: Simple and easy-to-use library to learn videogames programming
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URL: https://github.com/raysan5/raylib
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Version: @PROJECT_VERSION@
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Libs: -L${libdir} -lraylib
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Libs.private:@PKG_CONFIG_LIBS_PRIVATE@
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Requires.private:
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Cflags: -I${includedir}
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@ -8,8 +8,17 @@ set(RAYLIB raylib) # Name of the generated library
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### Config options ###
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# Build a static or shared raylib?
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# Shared library is always PIC. Static library should be PIC too if linked into a shared library
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set(WITH_PIC OFF CACHE BOOL "Compile static library as position-independent code" OFF)
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# Build a static and/or shared raylib?
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set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
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set(STATIC_RAYLIB ON CACHE BOOL "Build raylib as a static library")
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set(MACOS_FATLIB ON CACHE BOOL "Build fat library for both i386 and x86_64 on macOS")
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if(NOT (STATIC_RAYLIB OR SHARED_RAYLIB))
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message(FATAL_ERROR "Nothing to do if both -DSHARED_RAYLIB=OFF and -DSTATIC_RAYLIB=OFF...")
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endif()
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# Platform
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set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
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@ -66,6 +75,14 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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endif()
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if(BUILD_MACOS_FATLIB)
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if (CMAKE_OSX_ARCHITECTURES)
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message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides BUILD_MACOS_FATLIB=ON")
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else()
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SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
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endif()
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endif()
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# Get the sources together
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file(GLOB raylib_sources *.c)
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file(GLOB stb_vorbis external/stb_vorbis.c)
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@ -73,40 +90,72 @@ set(sources ${raylib_sources} ${stb_vorbis})
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# Which platform?
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if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
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# Build a static or shared raylib?
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# TODO clean this up a bit?
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if(LINUX)
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foreach(L ${LIBS_PRIVATE})
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set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}")
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endforeach(L)
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elseif(APPLE)
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# TODO extract framework location and name from ${LIBS_PRIVATE}
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# and specify them as -F and -framework instead of hardcoding
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foreach(F OpenGL OpenAL Cocoa)
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set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -framework ${F}")
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endforeach(F)
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endif()
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if(${SHARED_RAYLIB})
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# Shared library
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add_library(${RAYLIB} SHARED ${sources})
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add_library(${RAYLIB}_shared SHARED ${sources})
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# Will link -framework (if on OS X)
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link_os_x_frameworks(raylib)
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else()
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# Static library
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add_library(${RAYLIB} STATIC ${sources})
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target_compile_definitions(${RAYLIB}_shared
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PUBLIC ${PLATFORM}
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PUBLIC ${GRAPHICS}
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)
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if(LINUX)
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# On Linux, need to link a few extra things for static
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target_link_libraries(${RAYLIB} m pthread dl)
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target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
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endif()
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endif()
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set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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set(CMAKE_MACOSX_RPATH ON)
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# Always need to link OpenAL and OpenGL
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if(LINUX)
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# Elsewhere (such as Linux), need `-lopenal -lGL`
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target_link_libraries(${RAYLIB} openal)
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target_link_libraries(${RAYLIB} GL)
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endif()
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# Library file & Header
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set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
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target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
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set_target_properties(${RAYLIB}_shared PROPERTIES PUBLIC_HEADER "raylib.h")
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if(WIN32)
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install(
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TARGETS ${RAYLIB}
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ARCHIVE DESTINATION lib
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TARGETS ${RAYLIB}_shared
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RUNTIME DESTINATION lib
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PUBLIC_HEADER DESTINATION include
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)
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else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
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set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
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install(
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TARGETS ${RAYLIB}_shared
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LIBRARY DESTINATION lib
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PUBLIC_HEADER DESTINATION include
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)
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endif()
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endif(${SHARED_RAYLIB})
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if(${STATIC_RAYLIB})
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add_library(${RAYLIB} STATIC ${sources})
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target_compile_definitions(${RAYLIB}
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PUBLIC ${PLATFORM}
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PUBLIC ${GRAPHICS}
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)
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if (WITH_PIC)
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set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
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endif()
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set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
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install(TARGETS ${RAYLIB}
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ARCHIVE DESTINATION lib
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PUBLIC_HEADER DESTINATION include
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)
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endif(${STATIC_RAYLIB})
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configure_file(../raylib.pc.in raylib.pc @ONLY)
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install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig)
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# Copy the header files to the build directory
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file(COPY "raylib.h" DESTINATION ".")
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@ -119,15 +168,6 @@ elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
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add_executable(${RAYLIB} ${sources})
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endif()
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# Set the compile flags to raylib
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target_compile_definitions(${RAYLIB}
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PUBLIC ${PLATFORM}
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PUBLIC ${GRAPHICS}
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)
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# Print the flags for the user
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message(STATUS "Compiling with the flags:")
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message(STATUS " PLATFORM=" ${PLATFORM})
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34
utils.cmake
34
utils.cmake
@ -1,5 +1,5 @@
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# All sorts of things that we need cross project
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cmake_minimum_required(VERSION 3.0)
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cmake_minimum_required(VERSION 2.8.0)
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# Detect linux
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if(UNIX AND NOT APPLE)
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@ -8,33 +8,27 @@ endif()
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# Linking for OS X -framework options
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# Will do nothing on other OSes
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function(link_os_x_frameworks binary)
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if(APPLE)
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if(APPLE)
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find_library(OPENGL_LIBRARY OpenGL)
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find_library(OPENAL_LIBRARY OpenAL)
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find_library(COCOA_LIBRARY Cocoa)
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set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
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target_link_libraries(${binary} ${OSX_FRAMEWORKS})
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endif()
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endfunction()
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set(LIBS_PRIVATE ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
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elseif(LINUX)
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# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
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set(LIBS_PRIVATE
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m pthread dl
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openal
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GL
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X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
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else()
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# TODO Windows
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endif()
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# Do the linking for executables that are meant to link raylib
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function(link_libraries_to_executable executable)
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# Link the libraries
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if(APPLE)
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# OS X, we use frameworks
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link_os_x_frameworks(${executable})
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elseif(LINUX)
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# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
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target_link_libraries(${executable} m pthread dl)
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target_link_libraries(${executable} openal)
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target_link_libraries(${executable} GL)
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target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
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else()
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# TODO windows
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endif()
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target_link_libraries(${executable} ${LIBS_PRIVATE})
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# And raylib
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target_link_libraries(${executable} raylib)
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