Review and un-expose InitTimer()
Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
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src/core.c
11
src/core.c
@ -599,6 +599,7 @@ extern void UnloadFontDefault(void); // [Module: text] Unloads default fo
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static void InitTimer(void); // Initialize timer (hi-resolution if available)
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
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static void SetupFramebuffer(int width, int height); // Setup main framebuffer
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static void SetupViewport(int width, int height); // Set viewport for a provided width and height
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@ -839,6 +840,9 @@ void InitWindow(int width, int height, const char *title)
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// Init hi-res timer
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InitTimer();
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// Initialize random seed
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srand((unsigned int)time(NULL));
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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@ -4679,10 +4683,8 @@ static void SetupFramebuffer(int width, int height)
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}
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// Initialize hi-resolution timer
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void InitTimer(void)
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static void InitTimer(void)
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{
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srand((unsigned int)time(NULL)); // Initialize random seed
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// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
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// High resolutions can also prevent the CPU power management system from entering power-saving modes.
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@ -5424,6 +5426,9 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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// Init hi-res timer
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InitTimer();
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// Initialize random seed
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srand((unsigned int)time(NULL));
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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@ -964,10 +964,9 @@ RLAPI const char *GetClipboardText(void); // Get clipboa
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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RLAPI void InitTimer(void); // Initialize timer (hi-resolution if available)
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RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
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RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
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RLAPI void PollInputEvents(void); // Register all input events
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RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
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// Cursor-related functions
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RLAPI void ShowCursor(void); // Shows cursor
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