Review and un-expose InitTimer()

Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
This commit is contained in:
Ray 2021-06-22 20:26:59 +02:00
parent 7f2a071c51
commit 429c5a9a9a
2 changed files with 9 additions and 5 deletions

View File

@ -599,6 +599,7 @@ extern void UnloadFontDefault(void); // [Module: text] Unloads default fo
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void InitTimer(void); // Initialize timer (hi-resolution if available)
static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
static void SetupFramebuffer(int width, int height); // Setup main framebuffer
static void SetupViewport(int width, int height); // Set viewport for a provided width and height
@ -839,6 +840,9 @@ void InitWindow(int width, int height, const char *title)
// Init hi-res timer
InitTimer();
// Initialize random seed
srand((unsigned int)time(NULL));
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
@ -4679,10 +4683,8 @@ static void SetupFramebuffer(int width, int height)
}
// Initialize hi-resolution timer
void InitTimer(void)
static void InitTimer(void)
{
srand((unsigned int)time(NULL)); // Initialize random seed
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
// High resolutions can also prevent the CPU power management system from entering power-saving modes.
@ -5424,6 +5426,9 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Init hi-res timer
InitTimer();
// Initialize random seed
srand((unsigned int)time(NULL));
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font

View File

@ -964,10 +964,9 @@ RLAPI const char *GetClipboardText(void); // Get clipboa
// NOTE: Those functions are intended for advance users that want full control over the frame processing
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
RLAPI void InitTimer(void); // Initialize timer (hi-resolution if available)
RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void PollInputEvents(void); // Register all input events
RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
// Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor