Android: Set display.[width, height] before screen size check (#1132)
In `InitGraphicsDevice(...)`, the Android section has a screen security check like other platforms- but CORE.display.width, CORE.display.height are not set yet, so the security check sets it to 0. So ensure we query the device's screen width and height before the screen size security check. This also gives you the ability to run a proper full-screen application on Android without any scaling and guess work on the target device by setting screen width and height to 0 in `InitWindow(...)` and using `GetScreen[Width|Height]()` to get the actual values.
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@ -3191,9 +3191,6 @@ static bool InitGraphicsDevice(int width, int height)
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#if defined(PLATFORM_ANDROID)
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#if defined(PLATFORM_ANDROID)
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EGLint displayFormat;
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EGLint displayFormat;
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CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window);
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CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window);
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// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
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// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
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// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
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// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
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eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
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eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
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@ -4160,6 +4157,9 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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}
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}
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else
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else
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{
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{
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CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window);
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CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window);
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// Init graphics device (display device and OpenGL context)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(CORE.Window.screen.width, CORE.Window.screen.height);
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InitGraphicsDevice(CORE.Window.screen.width, CORE.Window.screen.height);
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