Buffer for raw audio

This commit is contained in:
Joshua Reisenauer 2016-05-19 20:44:09 -07:00
parent 847944e240
commit 41c5f3a017
3 changed files with 27 additions and 5 deletions

View File

@ -128,8 +128,8 @@ static void EmptyMusicStream(int index); // Empty music buffers
static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels.
static void CloseMixChannel(MixChannel_t* mixc); // Frees mix channel
static unsigned short BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses
static unsigned short FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed
static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses
static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed
static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in
static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in
static int IsMusicStreamReadyForBuffering(int index); // Checks if music buffer is ready to be refilled
@ -292,7 +292,7 @@ static void CloseMixChannel(MixChannel_t* mixc)
// Pushes more audio data into mixc mix channel, only one buffer per call
// Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio.
// @Returns number of samples that where processed.
static unsigned short BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements)
static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements)
{
if(!mixc || mixChannelsActive_g[mixc->mixChannel] != mixc) return 0; // when there is two channels there must be an even number of samples
@ -331,7 +331,7 @@ static unsigned short BufferMixChannel(MixChannel_t* mixc, void *data, int numbe
}
// fill buffer with zeros, returns number processed
static unsigned short FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer)
static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer)
{
if(mixc->floatingPoint){
float pcm[MUSIC_BUFFER_SIZE_FLOAT] = {0.f};
@ -377,6 +377,7 @@ static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
}
// used to output raw audio streams, returns negative numbers on error
// if floating point is false the data size is 16bit short, otherwise it is float 32bit
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint)
{
int mixIndex;
@ -398,6 +399,19 @@ void CloseRawAudioContext(RawAudioContext ctx)
CloseMixChannel(mixChannelsActive_g[ctx]);
}
int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements)
{
int numBuffered = 0;
if(ctx >= 0)
{
MixChannel_t* mixc = mixChannelsActive_g[ctx];
numBuffered = BufferMixChannel(mixc, data, numberElements);
}
return numBuffered;
}
//----------------------------------------------------------------------------------

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@ -102,8 +102,12 @@ float GetMusicTimePlayed(int index); // Get current m
int getMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);
// used to output raw audio streams, returns negative numbers on error
// if floating point is false the data size is 16bit short, otherwise it is float 32bit
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
void CloseRawAudioContext(RawAudioContext ctx);
int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements); // returns number of elements buffered
#ifdef __cplusplus
}

View File

@ -896,8 +896,12 @@ float GetMusicTimePlayed(int index); // Get current m
int getMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint); // used to output raw audio streams, returns negative numbers on error
// used to output raw audio streams, returns negative numbers on error
// if floating point is false the data size is 16bit short, otherwise it is float 32bit
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
void CloseRawAudioContext(RawAudioContext ctx);
int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements); // returns number of elements buffered
#ifdef __cplusplus
}