diff --git a/src/core.c b/src/core.c index 7a5de04e..811f082a 100644 --- a/src/core.c +++ b/src/core.c @@ -1197,23 +1197,31 @@ bool IsGamepadButtonUp(int gamepad, int button) } #endif -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) // Returns touch position X int GetTouchX(void) { +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) return (int)touchPosition.x; +#else // PLATFORM_DESKTOP, PLATFORM_RPI + return GetMouseX(); +#endif } // Returns touch position Y int GetTouchY(void) { +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) return (int)touchPosition.y; +#else // PLATFORM_DESKTOP, PLATFORM_RPI + return GetMouseY(); +#endif } // Returns touch position XY // TODO: touch position should be scaled depending on display size and render size Vector2 GetTouchPosition(void) { +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) Vector2 position = touchPosition; if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) @@ -1227,10 +1235,12 @@ Vector2 GetTouchPosition(void) position.x = position.x*((float)renderWidth/(float)displayWidth) - renderOffsetX/2; position.y = position.y*((float)renderHeight/(float)displayHeight) - renderOffsetY/2; } +#else // PLATFORM_DESKTOP, PLATFORM_RPI + Vector2 position = GetMousePosition(); +#endif return position; } -#endif #if defined(PLATFORM_ANDROID) // Detect if a button has been pressed once @@ -1633,6 +1643,28 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) { currentMouseState[button] = action; + + // TODO: Test mouse gestures + +#define ENABLE_MOUSE_GESTURES +#if defined(ENABLE_MOUSE_GESTURES) + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent; + + // Register touch actions + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_DOWN; + else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_MOVE; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_UP; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = GetMousePosition(); + + // Gesture data is sent to gestures system for processing + ProcessGestureEvent(gestureEvent); +#endif } // GLFW3 Char Key Callback, runs on key pressed (get char value) @@ -1976,11 +2008,9 @@ static bool GetMouseButtonStatus(int button) // Poll (store) all input events static void PollInputEvents(void) { -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) - - // TODO: Remove this requirement... + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame UpdateGestures(); -#endif #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) // Mouse input polling diff --git a/src/raylib.h b/src/raylib.h index 73200556..41fa3f7d 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -598,13 +598,15 @@ bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad b bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed #endif -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) int GetTouchX(void); // Returns touch position X (relative to screen size) int GetTouchY(void); // Returns touch position Y (relative to screen size) Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size) + +#if defined(PLATFORM_ANDROID) bool IsButtonPressed(int button); // Detect if an android physic button has been pressed bool IsButtonDown(int button); // Detect if an android physic button is being pressed bool IsButtonReleased(int button); // Detect if an android physic button has been released +#endif //------------------------------------------------------------------------------------ // Gestures and Touch Handling Functions (Module: gestures) @@ -621,7 +623,6 @@ Vector2 GetGestureDragVector(void); // Get gesture drag vect int GetGestureHoldDuration(void); // Get gesture hold time in frames float GetGesturePinchDelta(void); // Get gesture pinch delta float GetGesturePinchAngle(void); // Get gesture pinch angle -#endif //------------------------------------------------------------------------------------ // Camera System Functions (Module: camera)