[Examples] set FPS to 60 (#4235)

* set FPS to 60

* remove extra commented lines
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Anthony Carbajal 2024-08-10 13:07:23 -05:00 committed by GitHub
parent 46cb6af437
commit 418b878053
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GPG Key ID: B5690EEEBB952194
7 changed files with 14 additions and 3 deletions

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@ -100,7 +100,7 @@ int main(void)
DisableCursor(); // Limit cursor to relative movement inside the window DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(90); // Set our game to run at 90 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop

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@ -43,6 +43,9 @@ int main(void)
const int blendCountMax = 4; const int blendCountMax = 4;
BlendMode blendMode = 0; BlendMode blendMode = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {

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@ -43,6 +43,8 @@ int main(void)
textures[2] = LoadTextureFromImage(imageNeg90); textures[2] = LoadTextureFromImage(imageNeg90);
int currentTexture = 0; int currentTexture = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------
// Main game loop // Main game loop

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@ -27,6 +27,8 @@ int main(void)
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------
// Main game loop // Main game loop

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@ -63,6 +63,8 @@ int main(void)
Texture2D checked = LoadTextureFromImage(checkedIm); Texture2D checked = LoadTextureFromImage(checkedIm);
UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels) UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------
// Main game loop // Main game loop

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@ -48,8 +48,8 @@ int main(void)
bool active = false; bool active = false;
int framesCounter = 0; int framesCounter = 0;
SetTargetFPS(120); SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key

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@ -38,6 +38,8 @@ int main(void)
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------
// Main game loop // Main game loop