mirror of https://github.com/raysan5/raylib
[Examples] set FPS to 60 (#4235)
* set FPS to 60 * remove extra commented lines
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@ -100,7 +100,7 @@ int main(void)
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DisableCursor(); // Limit cursor to relative movement inside the window
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DisableCursor(); // Limit cursor to relative movement inside the window
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SetTargetFPS(90); // Set our game to run at 90 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@ -43,6 +43,9 @@ int main(void)
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const int blendCountMax = 4;
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const int blendCountMax = 4;
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BlendMode blendMode = 0;
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BlendMode blendMode = 0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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{
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@ -43,6 +43,8 @@ int main(void)
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textures[2] = LoadTextureFromImage(imageNeg90);
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textures[2] = LoadTextureFromImage(imageNeg90);
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int currentTexture = 0;
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int currentTexture = 0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@ -27,6 +27,8 @@ int main(void)
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@ -63,6 +63,8 @@ int main(void)
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Texture2D checked = LoadTextureFromImage(checkedIm);
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Texture2D checked = LoadTextureFromImage(checkedIm);
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UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
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UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@ -48,8 +48,8 @@ int main(void)
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bool active = false;
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bool active = false;
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int framesCounter = 0;
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int framesCounter = 0;
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SetTargetFPS(120);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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@ -38,6 +38,8 @@ int main(void)
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texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
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texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
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UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
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UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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