mirror of https://github.com/raysan5/raylib
Deleted for a better replace... soon...
This commit is contained in:
parent
451568e5a9
commit
4127638f92
1015
src/rllegacy.c
1015
src/rllegacy.c
File diff suppressed because it is too large
Load Diff
|
@ -1,87 +0,0 @@
|
|||
/*********************************************************************************************
|
||||
*
|
||||
* rllegacy - raylib OpenGL 1.1 functions replacement
|
||||
*
|
||||
* OpenGL 1.1 functions mapping to OpenGL 3.2+ (and OpenGL ES 2.0)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef RLLEGACY_H
|
||||
#define RLLEGACY_H
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define MAX_LINES_BATCH 1024
|
||||
#define MAX_TRIANGLES_BATCH 2048
|
||||
#define MAX_QUADS_BATCH 2048
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef unsigned char byte;
|
||||
|
||||
typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
|
||||
|
||||
typedef enum { RL_POINTS, RL_LINES, RL_LINE_STRIP, RL_LINE_LOOP, RL_TRIANGLES,
|
||||
RL_TRIANGLE_STRIP, RL_TRIANGLE_FAN, RL_QUADS, RL_QUAD_STRIP, RL_POLYGON } PrimitiveType;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration - Matrix operations
|
||||
//------------------------------------------------------------------------------------
|
||||
void rlMatrixMode(int mode); // Choose the current matrix to be transformed
|
||||
void rlPushMatrix(); // Push the current matrix to stack
|
||||
void rlPopMatrix(); // Pop lattest inserted matrix from stack
|
||||
void rlLoadIdentity(); // Reset current matrix to identity matrix
|
||||
void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix
|
||||
void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
|
||||
void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix
|
||||
void rlMultMatrixf(float *mat); // Multiply the current matrix by another matrix
|
||||
void rlFrustum(double left, double right, double bottom, double top, double near, double far);
|
||||
void rlOrtho(double left, double right, double bottom, double top, double near, double far);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration - Vertex level operations
|
||||
//------------------------------------------------------------------------------------
|
||||
void rlBegin(int mode); // Initialize drawing mode (how to organize vertex)
|
||||
void rlEnd(); // Finish vertex providing
|
||||
void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float
|
||||
void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float
|
||||
void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int
|
||||
void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float
|
||||
void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float
|
||||
void rlColor4ub(byte r, byte g, byte b, byte a); // Define one vertex (color) - 4 byte
|
||||
void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float
|
||||
void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float
|
||||
|
||||
void InitRlLegacy();
|
||||
void CloseRlLegacy();
|
||||
void DrawRlLegacy();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // RLLEGACY_H
|
Loading…
Reference in New Issue