Update core.c
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@ -4856,7 +4856,9 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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// NOTE: Window resizing not allowed by default
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static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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{
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SetupViewport(width, height); // Reset viewport and projection matrix for new size
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// Reset viewport and projection matrix for new size
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SetupViewport(width, height);
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CORE.Window.currentFbo.width = width;
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CORE.Window.currentFbo.height = height;
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CORE.Window.resizedLastFrame = true;
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@ -4866,8 +4868,8 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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// Set current screen size
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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// NOTE: Postprocessing texture is not scaled to new size
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}
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// GLFW3 WindowIconify Callback, runs when window is minimized/restored
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