Adds MaximizeWindow() and RestoreWindow() implementation for PLATFORM_WEB (#4397)
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@ -74,6 +74,8 @@
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typedef struct {
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GLFWwindow *handle; // GLFW window handle (graphic device)
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bool ourFullscreen; // Internal var to filter our handling of fullscreen vs the user handling of fullscreen
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int unmaximizedWidth; // Internal var to store the unmaximized window (canvas) width
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int unmaximizedHeight; // Internal var to store the unmaximized window (canvas) height
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} PlatformData;
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//----------------------------------------------------------------------------------
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@ -317,7 +319,16 @@ void ToggleBorderlessWindowed(void)
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// Set window state: maximized, if resizable
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void MaximizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
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if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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platform.unmaximizedWidth = CORE.Window.screen.width;
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platform.unmaximizedHeight = CORE.Window.screen.height;
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const int tabWidth = EM_ASM_INT( { return window.innerWidth; }, 0);
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const int tabHeight = EM_ASM_INT( { return window.innerHeight; }, 0);
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if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight);
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}
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}
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// Set window state: minimized
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@ -329,7 +340,10 @@ void MinimizeWindow(void)
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// Set window state: not minimized/maximized
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void RestoreWindow(void)
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{
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TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
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if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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if (platform.unmaximizedWidth && platform.unmaximizedHeight) glfwSetWindowSize(platform.handle, platform.unmaximizedWidth, platform.unmaximizedHeight);
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}
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}
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// Set window configuration state using flags
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