WARNING: BREAKING: Functions renamed!
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. ADDED: UnloadCodepoints() to safely free loaded codepoints RENAMED: GetNextCodepoint() -> GetCodepoint()
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@ -291,7 +291,7 @@ int main(void)
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for (int i = 0; i < layers; ++i)
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{
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Color clr = light;
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if(multicolor) clr = multi[i];
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if (multicolor) clr = multi[i];
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DrawTextWave3D(font, text, (Vector3){ -tbox.x/2.0f, layerDistance*i, -4.5f }, fontSize, fontSpacing, lineSpacing, true, &wcfg, time, clr);
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}
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@ -465,7 +465,7 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
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float width = (float)(font.recs[index].width + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
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float height = (float)(font.recs[index].height + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
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if(font.texture.id > 0)
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if (font.texture.id > 0)
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{
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const float x = 0.0f;
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const float y = 0.0f;
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@ -477,7 +477,7 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
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const float tw = (srcRec.x+srcRec.width)/font.texture.width;
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const float th = (srcRec.y+srcRec.height)/font.texture.height;
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if(SHOW_LETTER_BOUNDRY)
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if (SHOW_LETTER_BOUNDRY)
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DrawCubeWiresV((Vector3){ position.x + width/2, position.y, position.z + height/2}, (Vector3){ width, LETTER_BOUNDRY_SIZE, height }, LETTER_BOUNDRY_COLOR);
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#if defined(RAYLIB_NEW_RLGL)
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@ -533,7 +533,7 @@ void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, f
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@ -582,7 +582,7 @@ Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpa
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lenCounter++;
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int next = 0;
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letter = GetNextCodepoint(&text[i], &next);
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letter = GetCodepoint(&text[i], &next);
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index = GetGlyphIndex(font, letter);
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// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@ -632,7 +632,7 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@ -649,7 +649,7 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz
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}
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else if (codepoint == '~')
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{
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if (GetNextCodepoint(&text[i+1], &codepointByteCount) == '~')
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if (GetCodepoint(&text[i+1], &codepointByteCount) == '~')
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{
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codepointByteCount += 1;
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wave = !wave;
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@ -698,7 +698,7 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon
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lenCounter++;
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int next = 0;
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letter = GetNextCodepoint(&text[i], &next);
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letter = GetCodepoint(&text[i], &next);
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index = GetGlyphIndex(font, letter);
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// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@ -708,7 +708,7 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon
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if (letter != '\n')
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{
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if(letter == '~' && GetNextCodepoint(&text[i+1], &next) == '~')
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if (letter == '~' && GetCodepoint(&text[i+1], &next) == '~')
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{
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i++;
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}
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@ -165,7 +165,6 @@
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//------------------------------------------------------------------------------------
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
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// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
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#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints()
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#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
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@ -1369,9 +1369,10 @@ RLAPI int TextToInteger(const char *text); // Get int
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RLAPI char *TextToUtf8(int *codepoints, int length); // Encode text codepoint into utf8 text (memory must be freed!)
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// UTF8 text strings management functions
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RLAPI int *GetCodepoints(const char *text, int *count); // Get all codepoints in a string, codepoints count returned by parameters
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RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF8 text string, codepoints count returned by parameter
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RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
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RLAPI int GetCodepointsCount(const char *text); // Get total number of characters (codepoints) in a UTF8 encoded string
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RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure
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RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF8 encoded string, 0x3f('?') is returned on failure
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RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode codepoint into utf8 text (char array length returned as parameter)
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//------------------------------------------------------------------------------------
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36
src/text.c
36
src/text.c
@ -861,7 +861,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@ -918,7 +918,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@ -1089,7 +1089,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
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lenCounter++;
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int next = 0;
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letter = GetNextCodepoint(&text[i], &next);
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letter = GetCodepoint(&text[i], &next);
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index = GetGlyphIndex(font, letter);
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// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@ -1563,28 +1563,38 @@ RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength)
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return utf8;
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}
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// Get all codepoints in a string, codepoints count returned by parameters
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// REQUIRES: memset()
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int *GetCodepoints(const char *text, int *count)
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// Load all codepoints from a UTF8 text string, codepoints count returned by parameter
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int *LoadCodepoints(const char *text, int *count)
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{
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static int codepoints[MAX_TEXT_UNICODE_CHARS] = { 0 };
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memset(codepoints, 0, MAX_TEXT_UNICODE_CHARS*sizeof(int));
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int bytesProcessed = 0;
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int textLength = TextLength(text);
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int bytesProcessed = 0;
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int codepointsCount = 0;
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// Allocate a big enough buffer to store as many codepoints as text bytes
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int *codepoints = RL_CALLOC(textLength, sizeof(int));
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for (int i = 0; i < textLength; codepointsCount++)
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{
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codepoints[codepointsCount] = GetNextCodepoint(text + i, &bytesProcessed);
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codepoints[codepointsCount] = GetCodepoint(text + i, &bytesProcessed);
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i += bytesProcessed;
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}
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// Re-allocate buffer to the actual number of codepoints loaded
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void *temp = RL_REALLOC(codepoints, codepointsCount*sizeof(int));
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if (temp != NULL) codepoints = temp;
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*count = codepointsCount;
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return codepoints;
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}
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// Unload codepoints data from memory
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void UnloadCodepoints(int *codepoints)
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{
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RL_FREE(codepoints);
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}
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// Get total number of characters(codepoints) in a UTF8 encoded text, until '\0' is found
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// NOTE: If an invalid UTF8 sequence is encountered a '?'(0x3f) codepoint is counted instead
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int GetCodepointsCount(const char *text)
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@ -1595,7 +1605,7 @@ int GetCodepointsCount(const char *text)
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while (*ptr != '\0')
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{
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int next = 0;
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int letter = GetNextCodepoint(ptr, &next);
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int letter = GetCodepoint(ptr, &next);
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if (letter == 0x3f) ptr += 1;
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else ptr += next;
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@ -1613,7 +1623,7 @@ int GetCodepointsCount(const char *text)
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// NOTE: the standard says U+FFFD should be returned in case of errors
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// but that character is not supported by the default font in raylib
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// TODO: Optimize this code for speed!!
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int GetNextCodepoint(const char *text, int *bytesProcessed)
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int GetCodepoint(const char *text, int *bytesProcessed)
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{
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/*
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UTF8 specs from https://www.ietf.org/rfc/rfc3629.txt
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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