mirror of https://github.com/raysan5/raylib
Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)
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@ -37,18 +37,18 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture");
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture");
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Texture2D texture = LoadTexture("resources/fudesumi.png");
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Texture2D texture = LoadTexture("resources/fudesumi.png");
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Shader shdrOutline = LoadShader(0, TextFormat("resources/shaders/glsl%i/outline.fs", GLSL_VERSION));
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Shader shdrOutline = LoadShader(0, TextFormat("resources/shaders/glsl%i/outline.fs", GLSL_VERSION));
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float outlineSize = 2.0f;
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float outlineSize = 2.0f;
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float outlineColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; // Normalized RED color
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float outlineColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; // Normalized RED color
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float textureSize[2] = { (float)texture.width, (float)texture.height };
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float textureSize[2] = { (float)texture.width, (float)texture.height };
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// Get shader locations
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// Get shader locations
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int outlineSizeLoc = GetShaderLocation(shdrOutline, "outlineSize");
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int outlineSizeLoc = GetShaderLocation(shdrOutline, "outlineSize");
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int outlineColorLoc = GetShaderLocation(shdrOutline, "outlineColor");
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int outlineColorLoc = GetShaderLocation(shdrOutline, "outlineColor");
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int textureSizeLoc = GetShaderLocation(shdrOutline, "textureSize");
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int textureSizeLoc = GetShaderLocation(shdrOutline, "textureSize");
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// Set shader values (they can be changed later)
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// Set shader values (they can be changed later)
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SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shdrOutline, outlineColorLoc, outlineColor, SHADER_UNIFORM_VEC4);
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SetShaderValue(shdrOutline, outlineColorLoc, outlineColor, SHADER_UNIFORM_VEC4);
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@ -64,7 +64,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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outlineSize += GetMouseWheelMove();
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outlineSize += GetMouseWheelMove();
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if (outlineSize < 1.0f) outlineSize = 1.0f;
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if (outlineSize < 1.0f) outlineSize = 1.0f;
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SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -75,13 +75,13 @@ int main(void)
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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BeginShaderMode(shdrOutline);
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BeginShaderMode(shdrOutline);
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DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, -30, WHITE);
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DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, -30, WHITE);
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EndShaderMode();
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EndShaderMode();
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DrawText("Shader-based\ntexture\noutline", 10, 10, 20, GRAY);
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DrawText("Shader-based\ntexture\noutline", 10, 10, 20, GRAY);
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DrawText("Scroll mouse wheel to\nchange outline size", 10, 72, 20, GRAY);
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DrawText(TextFormat("Outline size: %i px", (int)outlineSize), 10, 120, 20, MAROON);
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DrawText(TextFormat("Outline size: %i px", (int)outlineSize), 10, 120, 20, MAROON);
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DrawFPS(710, 10);
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DrawFPS(710, 10);
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@ -99,4 +99,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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return 0;
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}
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}
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