Move Oculus Rift support to rlgl module
This commit is contained in:
parent
0d0f306fc2
commit
3ce0228206
384
src/core.c
384
src/core.c
@ -9,7 +9,7 @@
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* PLATFORM_ANDROID - Only OpenGL ES 2.0 devices
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* PLATFORM_RPI - Rapsberry Pi (tested on Raspbian)
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* PLATFORM_WEB - Emscripten, HTML5
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* PLATFORM_OCULUS - Oculus Rift CV1 (with desktop mirror)
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* Oculus Rift CV1 (with desktop mirror) - View [rlgl] module to enable it
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*
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* On PLATFORM_DESKTOP, the external lib GLFW3 (www.glfw.com) is used to manage graphic
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* device, OpenGL context and input on multiple operating systems (Windows, Linux, OSX).
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@ -54,14 +54,6 @@
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#include <string.h> // String function definitions, memset()
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#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
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#if defined(PLATFORM_OCULUS)
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#define PLATFORM_DESKTOP // Enable PLATFORM_DESKTOP code-base
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#endif
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#if defined(PLATFORM_OCULUS)
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#include "../examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
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@ -134,31 +126,7 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_OCULUS)
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typedef struct OculusBuffer {
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ovrTextureSwapChain textureChain;
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GLuint depthId;
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GLuint fboId;
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int width;
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int height;
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} OculusBuffer;
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typedef struct OculusMirror {
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ovrMirrorTexture texture;
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GLuint fboId;
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int width;
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int height;
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} OculusMirror;
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typedef struct OculusLayer {
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ovrViewScaleDesc viewScaleDesc;
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ovrLayerEyeFov eyeLayer; // layer 0
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//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
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Matrix eyeProjections[2];
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int width;
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int height;
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} OculusLayer;
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#endif
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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@ -213,17 +181,6 @@ static uint64_t baseTime; // Base time measure for hi-res timer
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static bool windowShouldClose = false; // Flag to set window for closing
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#endif
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#if defined(PLATFORM_OCULUS)
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// OVR device variables
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static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
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static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
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static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
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static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
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static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
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static OculusMirror mirror; // Oculus mirror texture and fbo
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static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
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#endif
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static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...)
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static int screenWidth, screenHeight; // Screen width and height (used render area)
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static int renderWidth, renderHeight; // Framebuffer width and height (render area)
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@ -233,7 +190,6 @@ static int renderOffsetX = 0; // Offset X from render area (must b
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static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
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static Matrix cameraView; // Store camera view matrix (required for Oculus Rift)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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static const char *windowTitle; // Window text title...
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@ -332,19 +288,6 @@ static void InitGamepad(void); // Init raw gamepad inpu
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static void *GamepadThread(void *arg); // Mouse reading thread
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#endif
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#if defined(PLATFORM_OCULUS)
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// Oculus Rift functions
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static Matrix FromOvrMatrix(ovrMatrix4f ovrM);
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static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height);
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static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer);
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static void SetOculusBuffer(ovrSession session, OculusBuffer buffer);
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static void UnsetOculusBuffer(OculusBuffer buffer);
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static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
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static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
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static void BlitOculusMirror(ovrSession session, OculusMirror mirror);
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static OculusLayer InitOculusLayer(ovrSession session);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Window and OpenGL Context Functions
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//----------------------------------------------------------------------------------
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@ -393,11 +336,6 @@ void InitWindow(int width, int height, const char *title)
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//emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenInputCallback);
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#endif
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#if defined(PLATFORM_OCULUS)
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// Recenter OVR tracking origin
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ovr_RecenterTrackingOrigin(session);
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#endif
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mousePosition.x = (float)screenWidth/2.0f;
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mousePosition.y = (float)screenHeight/2.0f;
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@ -512,64 +450,6 @@ void CloseWindow(void)
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TraceLog(INFO, "Window closed successfully");
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}
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#if defined(PLATFORM_OCULUS)
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// Init Oculus Rift device
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// NOTE: Device initialization should be done before window creation?
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void InitOculusDevice(void)
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{
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// Initialize Oculus device
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ovrResult result = ovr_Initialize(NULL);
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if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
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result = ovr_Create(&session, &luid);
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if (OVR_FAILURE(result))
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{
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TraceLog(WARNING, "OVR: Could not create Oculus session");
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ovr_Shutdown();
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}
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hmdDesc = ovr_GetHmdDesc(session);
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TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
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TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
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TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
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TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
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//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
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TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
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// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
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// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
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// Initialize Oculus Buffers
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layer = InitOculusLayer(session);
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buffer = LoadOculusBuffer(session, layer.width, layer.height);
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mirror = LoadOculusMirror(session, screenWidth, screenHeight);
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layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
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}
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// Close Oculus Rift device
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void CloseOculusDevice(void)
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{
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UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
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UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
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ovr_Destroy(session); // Free Oculus session data
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ovr_Shutdown(); // Close Oculus device connection
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}
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// Update Oculus Rift tracking (position and orientation)
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void UpdateOculusTracking(void)
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{
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frameIndex++;
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ovrPosef eyePoses[2];
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ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
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layer.eyeLayer.RenderPose[0] = eyePoses[0];
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layer.eyeLayer.RenderPose[1] = eyePoses[1];
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}
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#endif
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// Detect if KEY_ESCAPE pressed or Close icon pressed
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bool WindowShouldClose(void)
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{
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@ -639,10 +519,6 @@ void BeginDrawing(void)
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updateTime = currentTime - previousTime;
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previousTime = currentTime;
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#if defined(PLATFORM_OCULUS)
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SetOculusBuffer(session, buffer);
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#endif
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rlClearScreenBuffers(); // Clear current framebuffers
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rlLoadIdentity(); // Reset current matrix (MODELVIEW)
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rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here
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@ -654,50 +530,8 @@ void BeginDrawing(void)
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// End canvas drawing and Swap Buffers (Double Buffering)
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void EndDrawing(void)
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{
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#if defined(PLATFORM_OCULUS)
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for (int eye = 0; eye < 2; eye++)
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{
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rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
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Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
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layer.eyeLayer.RenderPose[eye].Orientation.y,
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layer.eyeLayer.RenderPose[eye].Orientation.z,
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layer.eyeLayer.RenderPose[eye].Orientation.w };
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QuaternionInvert(&eyeRPose);
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Matrix eyeOrientation = QuaternionToMatrix(eyeRPose);
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Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
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-layer.eyeLayer.RenderPose[eye].Position.y,
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-layer.eyeLayer.RenderPose[eye].Position.z);
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Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation);
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Matrix modelEyeView = MatrixMultiply(cameraView, eyeView); // Using internal camera modelview matrix
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SetMatrixModelview(modelEyeView);
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SetMatrixProjection(layer.eyeProjections[eye]);
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#endif
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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#if defined(PLATFORM_OCULUS)
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}
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UnsetOculusBuffer(buffer);
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ovr_CommitTextureSwapChain(session, buffer.textureChain);
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ovrLayerHeader *layers = &layer.eyeLayer.Header;
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ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
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// Blit mirror texture to back buffer
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BlitOculusMirror(session, mirror);
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// Get session status information
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ovrSessionStatus sessionStatus;
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ovr_GetSessionStatus(session, &sessionStatus);
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if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
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if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
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#endif
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SwapBuffers(); // Copy back buffer to front buffer
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PollInputEvents(); // Poll user events
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@ -768,7 +602,7 @@ void Begin3dMode(Camera camera)
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rlLoadIdentity(); // Reset current matrix (MODELVIEW)
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// Setup Camera view
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cameraView = MatrixLookAt(camera.position, camera.target, camera.up);
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Matrix cameraView = MatrixLookAt(camera.position, camera.target, camera.up);
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rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera)
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rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
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@ -1738,9 +1572,7 @@ static void InitDisplay(int width, int height)
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#endif
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glfwMakeContextCurrent(window);
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#if defined(PLATFORM_OCULUS)
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glfwSwapInterval(0);
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#endif
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glfwSwapInterval(0); // Disable VSync by default
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#if defined(PLATFORM_DESKTOP)
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// Load OpenGL 3.3 extensions
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@ -2940,214 +2772,6 @@ static void *GamepadThread(void *arg)
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}
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#endif
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#if defined(PLATFORM_OCULUS)
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// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
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static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
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{
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Matrix rmat;
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rmat.m0 = ovrmat.M[0][0];
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rmat.m1 = ovrmat.M[1][0];
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rmat.m2 = ovrmat.M[2][0];
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rmat.m3 = ovrmat.M[3][0];
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rmat.m4 = ovrmat.M[0][1];
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rmat.m5 = ovrmat.M[1][1];
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rmat.m6 = ovrmat.M[2][1];
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rmat.m7 = ovrmat.M[3][1];
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rmat.m8 = ovrmat.M[0][2];
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rmat.m9 = ovrmat.M[1][2];
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rmat.m10 = ovrmat.M[2][2];
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rmat.m11 = ovrmat.M[3][2];
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rmat.m12 = ovrmat.M[0][3];
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rmat.m13 = ovrmat.M[1][3];
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rmat.m14 = ovrmat.M[2][3];
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rmat.m15 = ovrmat.M[3][3];
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MatrixTranspose(&rmat);
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return rmat;
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}
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// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
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static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
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{
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OculusBuffer buffer;
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buffer.width = width;
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buffer.height = height;
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// Create OVR texture chain
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ovrTextureSwapChainDesc desc = {};
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desc.Type = ovrTexture_2D;
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desc.ArraySize = 1;
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desc.Width = width;
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desc.Height = height;
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desc.MipLevels = 1;
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desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
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desc.SampleCount = 1;
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desc.StaticImage = ovrFalse;
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ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
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if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
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int textureCount = 0;
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ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
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if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
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for (int i = 0; i < textureCount; ++i)
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{
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GLuint chainTexId;
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ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
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glBindTexture(GL_TEXTURE_2D, chainTexId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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/*
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// Setup framebuffer object (using depth texture)
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glGenFramebuffers(1, &buffer.fboId);
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glGenTextures(1, &buffer.depthId);
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glBindTexture(GL_TEXTURE_2D, buffer.depthId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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*/
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// Setup framebuffer object (using depth renderbuffer)
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glGenFramebuffers(1, &buffer.fboId);
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glGenRenderbuffers(1, &buffer.depthId);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
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glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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return buffer;
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}
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// Unload texture required buffers
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static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
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{
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if (buffer.textureChain)
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{
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ovr_DestroyTextureSwapChain(session, buffer.textureChain);
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buffer.textureChain = NULL;
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}
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if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
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if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
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}
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// Set current Oculus buffer
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static void SetOculusBuffer(ovrSession session, OculusBuffer buffer)
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{
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GLuint currentTexId;
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int currentIndex;
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ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex);
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ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
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//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
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//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
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//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB
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glEnable(GL_FRAMEBUFFER_SRGB);
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}
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// Unset Oculus buffer
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static void UnsetOculusBuffer(OculusBuffer buffer)
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{
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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// Load Oculus mirror buffers
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static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
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{
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OculusMirror mirror;
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mirror.width = width;
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mirror.height = height;
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ovrMirrorTextureDesc mirrorDesc;
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memset(&mirrorDesc, 0, sizeof(mirrorDesc));
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mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
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mirrorDesc.Width = mirror.width;
|
||||
mirrorDesc.Height = mirror.height;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
|
||||
|
||||
glGenFramebuffers(1, &mirror.fboId);
|
||||
|
||||
return mirror;
|
||||
}
|
||||
|
||||
// Unload Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
|
||||
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
|
||||
}
|
||||
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
GLuint mirrorTextureId;
|
||||
|
||||
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
|
||||
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
// Requires: session, hmdDesc
|
||||
static OculusLayer InitOculusLayer(ovrSession session)
|
||||
{
|
||||
OculusLayer layer = { 0 };
|
||||
|
||||
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
|
||||
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
|
||||
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
|
||||
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
|
||||
ovrEyeRenderDesc eyeRenderDescs[2];
|
||||
|
||||
for (int eye = 0; eye < 2; eye++)
|
||||
{
|
||||
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
|
||||
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
|
||||
|
||||
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
|
||||
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
|
||||
|
||||
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
|
||||
layer.eyeLayer.Viewport[eye].Size = eyeSize;
|
||||
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
|
||||
layer.eyeLayer.Viewport[eye].Pos.y = 0;
|
||||
|
||||
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
|
||||
layer.width += eyeSize.w;
|
||||
}
|
||||
|
||||
return layer;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Plays raylib logo appearing animation
|
||||
static void LogoAnimation(void)
|
||||
{
|
||||
|
19
src/raylib.h
19
src/raylib.h
@ -64,7 +64,7 @@
|
||||
//#define PLATFORM_ANDROID // Android device
|
||||
//#define PLATFORM_RPI // Raspberry Pi
|
||||
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
||||
//#define PLATFORM_OCULUS // Oculus Rift CV1
|
||||
//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
|
||||
|
||||
// Security check in case no PLATFORM_* defined
|
||||
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
||||
@ -545,12 +545,6 @@ void InitWindow(int width, int height, struct android_app *state); // Init Andr
|
||||
void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_OCULUS)
|
||||
void InitOculusDevice(void); // Init Oculus Rift device
|
||||
void CloseOculusDevice(void); // Close Oculus Rift device
|
||||
void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
|
||||
#endif
|
||||
|
||||
void CloseWindow(void); // Close Window and Terminate Context
|
||||
bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
||||
bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
||||
@ -852,6 +846,17 @@ void EndBlendMode(void); // End blend
|
||||
Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
||||
void DestroyLight(Light light); // Destroy a light and take it out of the list
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Oculus Rift CV1 Functions (Module: rlgl)
|
||||
// NOTE: This functions are useless when using OpenGL 1.1
|
||||
//------------------------------------------------------------------------------------
|
||||
void InitOculusDevice(void); // Init Oculus Rift device
|
||||
void CloseOculusDevice(void); // Close Oculus Rift device
|
||||
void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
|
||||
void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
|
||||
void BeginOculusDrawing(void); // Begin Oculus drawing configuration
|
||||
void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Audio Loading and Playing Functions (Module: audio)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
390
src/rlgl.c
390
src/rlgl.c
@ -72,6 +72,10 @@
|
||||
#include "standard_shader.h" // Standard shader to embed
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
#include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -172,6 +176,32 @@ typedef struct {
|
||||
//Guint fboId;
|
||||
} DrawCall;
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
typedef struct OculusBuffer {
|
||||
ovrTextureSwapChain textureChain;
|
||||
GLuint depthId;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusBuffer;
|
||||
|
||||
typedef struct OculusMirror {
|
||||
ovrMirrorTexture texture;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusMirror;
|
||||
|
||||
typedef struct OculusLayer {
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrLayerEyeFov eyeLayer; // layer 0
|
||||
//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
|
||||
Matrix eyeProjections[2];
|
||||
int width;
|
||||
int height;
|
||||
} OculusLayer;
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -221,6 +251,17 @@ static Light lights[MAX_LIGHTS]; // Lights pool
|
||||
static int lightsCount; // Counts current enabled physic objects
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// OVR device variables
|
||||
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
|
||||
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
|
||||
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
|
||||
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
|
||||
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
|
||||
static OculusMirror mirror; // Oculus mirror texture and fbo
|
||||
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
|
||||
#endif
|
||||
|
||||
// Compressed textures support flags
|
||||
static bool texCompDXTSupported = false; // DDS texture compression support
|
||||
static bool npotSupported = false; // NPOT textures full support
|
||||
@ -261,6 +302,16 @@ static void SetShaderLights(Shader shader); // Sets shader uniform values for li
|
||||
static char *ReadTextFile(const char *fileName);
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT) // Oculus Rift functions
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
|
||||
static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
|
||||
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
|
||||
@ -872,23 +923,6 @@ int rlGetVersion(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
// Load OpenGL extensions
|
||||
// NOTE: External loader function could be passed as a pointer
|
||||
void rlglLoadExtensions(void *loader)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
// NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions
|
||||
if (!gladLoadGLLoader((GLADloadproc)loader)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions");
|
||||
else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully");
|
||||
|
||||
if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported");
|
||||
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
|
||||
|
||||
// With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
|
||||
//if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - rlgl Functions
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -1170,6 +1204,23 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height)
|
||||
TraceLog(INFO, "OpenGL graphic device initialized successfully");
|
||||
}
|
||||
|
||||
// Load OpenGL extensions
|
||||
// NOTE: External loader function could be passed as a pointer
|
||||
void rlglLoadExtensions(void *loader)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
// NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions
|
||||
if (!gladLoadGLLoader((GLADloadproc)loader)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions");
|
||||
else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully");
|
||||
|
||||
if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported");
|
||||
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
|
||||
|
||||
// With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
|
||||
//if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object
|
||||
#endif
|
||||
}
|
||||
|
||||
// Get world coordinates from screen coordinates
|
||||
Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view)
|
||||
{
|
||||
@ -2410,6 +2461,130 @@ void DestroyLight(Light light)
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Init Oculus Rift device
|
||||
// NOTE: Device initialization should be done before window creation?
|
||||
void InitOculusDevice(void)
|
||||
{
|
||||
// Initialize Oculus device
|
||||
ovrResult result = ovr_Initialize(NULL);
|
||||
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
|
||||
|
||||
result = ovr_Create(&session, &luid);
|
||||
if (OVR_FAILURE(result))
|
||||
{
|
||||
TraceLog(WARNING, "OVR: Could not create Oculus session");
|
||||
ovr_Shutdown();
|
||||
}
|
||||
|
||||
hmdDesc = ovr_GetHmdDesc(session);
|
||||
|
||||
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
|
||||
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
|
||||
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
|
||||
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
|
||||
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
|
||||
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
||||
|
||||
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
|
||||
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
|
||||
|
||||
// Initialize Oculus Buffers
|
||||
layer = InitOculusLayer(session);
|
||||
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
||||
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
|
||||
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
||||
|
||||
// Recenter OVR tracking origin
|
||||
ovr_RecenterTrackingOrigin(session);
|
||||
}
|
||||
|
||||
// Close Oculus Rift device
|
||||
void CloseOculusDevice(void)
|
||||
{
|
||||
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
||||
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
||||
|
||||
ovr_Destroy(session); // Free Oculus session data
|
||||
ovr_Shutdown(); // Close Oculus device connection
|
||||
}
|
||||
|
||||
// Update Oculus Rift tracking (position and orientation)
|
||||
void UpdateOculusTracking(void)
|
||||
{
|
||||
frameIndex++;
|
||||
|
||||
ovrPosef eyePoses[2];
|
||||
ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
|
||||
|
||||
layer.eyeLayer.RenderPose[0] = eyePoses[0];
|
||||
layer.eyeLayer.RenderPose[1] = eyePoses[1];
|
||||
}
|
||||
|
||||
void SetOculusMatrix(int eye)
|
||||
{
|
||||
rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
|
||||
|
||||
Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.y,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.z,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.w };
|
||||
QuaternionInvert(&eyeRPose);
|
||||
Matrix eyeOrientation = QuaternionToMatrix(eyeRPose);
|
||||
Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.y,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.z);
|
||||
|
||||
Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation);
|
||||
Matrix modelEyeView = MatrixMultiply(modelview, eyeView); // Using internal camera modelview matrix
|
||||
|
||||
SetMatrixModelview(modelEyeView);
|
||||
SetMatrixProjection(layer.eyeProjections[eye]);
|
||||
}
|
||||
|
||||
void BeginOculusDrawing(void)
|
||||
{
|
||||
GLuint currentTexId;
|
||||
int currentIndex;
|
||||
|
||||
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex);
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
|
||||
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
|
||||
|
||||
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
||||
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Same as rlClearScreenBuffers()
|
||||
|
||||
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
||||
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
||||
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
||||
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
||||
//glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
|
||||
void EndOculusDrawing(void)
|
||||
{
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
ovr_CommitTextureSwapChain(session, buffer.textureChain);
|
||||
|
||||
ovrLayerHeader *layers = &layer.eyeLayer.Header;
|
||||
ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
|
||||
|
||||
// Blit mirror texture to back buffer
|
||||
BlitOculusMirror(session, mirror);
|
||||
|
||||
// Get session status information
|
||||
ovrSessionStatus sessionStatus;
|
||||
ovr_GetSessionStatus(session, &sessionStatus);
|
||||
if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
|
||||
if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
|
||||
}
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -3390,6 +3565,187 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusBuffer buffer;
|
||||
buffer.width = width;
|
||||
buffer.height = height;
|
||||
|
||||
// Create OVR texture chain
|
||||
ovrTextureSwapChainDesc desc = {};
|
||||
desc.Type = ovrTexture_2D;
|
||||
desc.ArraySize = 1;
|
||||
desc.Width = width;
|
||||
desc.Height = height;
|
||||
desc.MipLevels = 1;
|
||||
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
desc.SampleCount = 1;
|
||||
desc.StaticImage = ovrFalse;
|
||||
|
||||
ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
|
||||
|
||||
if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
|
||||
|
||||
int textureCount = 0;
|
||||
ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
|
||||
|
||||
if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
|
||||
|
||||
for (int i = 0; i < textureCount; ++i)
|
||||
{
|
||||
GLuint chainTexId;
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, chainTexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/*
|
||||
// Setup framebuffer object (using depth texture)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenTextures(1, &buffer.depthId);
|
||||
glBindTexture(GL_TEXTURE_2D, buffer.depthId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
*/
|
||||
|
||||
// Setup framebuffer object (using depth renderbuffer)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenRenderbuffers(1, &buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Unload texture required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
|
||||
{
|
||||
if (buffer.textureChain)
|
||||
{
|
||||
ovr_DestroyTextureSwapChain(session, buffer.textureChain);
|
||||
buffer.textureChain = NULL;
|
||||
}
|
||||
|
||||
if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
|
||||
if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
|
||||
}
|
||||
|
||||
// Load Oculus mirror buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusMirror mirror;
|
||||
mirror.width = width;
|
||||
mirror.height = height;
|
||||
|
||||
ovrMirrorTextureDesc mirrorDesc;
|
||||
memset(&mirrorDesc, 0, sizeof(mirrorDesc));
|
||||
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
mirrorDesc.Width = mirror.width;
|
||||
mirrorDesc.Height = mirror.height;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
|
||||
|
||||
glGenFramebuffers(1, &mirror.fboId);
|
||||
|
||||
return mirror;
|
||||
}
|
||||
|
||||
// Unload Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
|
||||
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
|
||||
}
|
||||
|
||||
// Copy Oculus screen buffer to mirror texture
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
GLuint mirrorTextureId;
|
||||
|
||||
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
|
||||
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
// Init Oculus layer (similar to photoshop)
|
||||
static OculusLayer InitOculusLayer(ovrSession session)
|
||||
{
|
||||
OculusLayer layer = { 0 };
|
||||
|
||||
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
|
||||
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
|
||||
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
|
||||
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
|
||||
ovrEyeRenderDesc eyeRenderDescs[2];
|
||||
|
||||
for (int eye = 0; eye < 2; eye++)
|
||||
{
|
||||
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
|
||||
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
|
||||
|
||||
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
|
||||
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
|
||||
|
||||
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
|
||||
layer.eyeLayer.Viewport[eye].Size = eyeSize;
|
||||
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
|
||||
layer.eyeLayer.Viewport[eye].Pos.y = 0;
|
||||
|
||||
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
|
||||
layer.width += eyeSize.w;
|
||||
}
|
||||
|
||||
return layer;
|
||||
}
|
||||
|
||||
// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
|
||||
{
|
||||
Matrix rmat;
|
||||
|
||||
rmat.m0 = ovrmat.M[0][0];
|
||||
rmat.m1 = ovrmat.M[1][0];
|
||||
rmat.m2 = ovrmat.M[2][0];
|
||||
rmat.m3 = ovrmat.M[3][0];
|
||||
rmat.m4 = ovrmat.M[0][1];
|
||||
rmat.m5 = ovrmat.M[1][1];
|
||||
rmat.m6 = ovrmat.M[2][1];
|
||||
rmat.m7 = ovrmat.M[3][1];
|
||||
rmat.m8 = ovrmat.M[0][2];
|
||||
rmat.m9 = ovrmat.M[1][2];
|
||||
rmat.m10 = ovrmat.M[2][2];
|
||||
rmat.m11 = ovrmat.M[3][2];
|
||||
rmat.m12 = ovrmat.M[0][3];
|
||||
rmat.m13 = ovrmat.M[1][3];
|
||||
rmat.m14 = ovrmat.M[2][3];
|
||||
rmat.m15 = ovrmat.M[3][3];
|
||||
|
||||
MatrixTranspose(&rmat);
|
||||
|
||||
return rmat;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
// Output a trace log message
|
||||
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
|
||||
|
@ -347,6 +347,15 @@ void DestroyLight(Light light); // Destroy a
|
||||
void TraceLog(int msgType, const char *text, ...);
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
void InitOculusDevice(void); // Init Oculus Rift device
|
||||
void CloseOculusDevice(void); // Close Oculus Rift device
|
||||
void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
|
||||
void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
|
||||
void BeginOculusDrawing(void); // Begin Oculus drawing configuration
|
||||
void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user