fixed mouse movements are bound to the screen resolution (https://github.com/raysan5/raylib/issues/1392) (#1410)
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11
src/core.c
11
src/core.c
@ -5338,11 +5338,14 @@ static void *EventThread(void *arg)
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}
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// Screen confinement
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if (CORE.Input.Mouse.position.x < 0) CORE.Input.Mouse.position.x = 0;
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if (CORE.Input.Mouse.position.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.position.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
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if (!CORE.Input.Mouse.cursorHidden)
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{
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if (CORE.Input.Mouse.position.x < 0) CORE.Input.Mouse.position.x = 0;
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if (CORE.Input.Mouse.position.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.position.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
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if (CORE.Input.Mouse.position.y < 0) CORE.Input.Mouse.position.y = 0;
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if (CORE.Input.Mouse.position.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.position.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
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if (CORE.Input.Mouse.position.y < 0) CORE.Input.Mouse.position.y = 0;
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if (CORE.Input.Mouse.position.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.position.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
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}
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// Gesture update
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if (gestureUpdate)
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