Update raymath.h (#1118)
* Update raymath.h Added Vector2Rotate Function. * Update raymath.h
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@ -268,6 +268,14 @@ RMDEF Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount)
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return result;
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}
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// Rotate Vector by float in Degrees.
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RMDEF Vector2 Vector2Rotate(Vector2 v, float degs)
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{
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float rads = degs*DEG2RAD;
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Vector2 result = {v.x * cosf(rads) - v.y * sinf(rads) , v.x * sinf(rads) + v.y * cosf(rads) };
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return result;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Vector3 math
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//----------------------------------------------------------------------------------
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