diff --git a/src/raylib.h b/src/raylib.h index 0da3a552..da8713a9 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -350,6 +350,7 @@ typedef struct Vector4 { float w; } Vector4; +// Quaternion type, same as Vector4 typedef Vector4 Quaternion; // Matrix type (OpenGL style 4x4 - right handed, column major) @@ -396,6 +397,9 @@ typedef struct Texture2D { int format; // Data format (PixelFormat type) } Texture2D; +// Texture type, same as Texture2D +typedef Texture2D Texture; + // RenderTexture2D type, for texture rendering typedef struct RenderTexture2D { unsigned int id; // OpenGL Framebuffer Object (FBO) id @@ -403,6 +407,9 @@ typedef struct RenderTexture2D { Texture2D depth; // Depth buffer attachment texture } RenderTexture2D; +// RenderTexture type, same as RenderTexture2D +typedef RenderTexture2D RenderTexture; + // Font character info typedef struct CharInfo { int value; // Character value (Unicode) @@ -421,7 +428,7 @@ typedef struct Font { CharInfo *chars; // Characters info data } Font; -#define SpriteFont Font // SpriteFont type fallback, defaults to Font +#define SpriteFont Font // SpriteFont type fallback, defaults to Font // Camera type, defines a camera position/orientation in 3d space typedef struct Camera3D { @@ -432,7 +439,7 @@ typedef struct Camera3D { int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC } Camera3D; -#define Camera Camera3D // Camera type fallback, defaults to Camera3D +#define Camera Camera3D // Camera type fallback, defaults to Camera3D // Camera2D type, defines a 2d camera typedef struct Camera2D {