Updated Android project template

This commit is contained in:
raysan5 2016-01-03 13:01:42 +01:00
parent d32feaa668
commit 3a739c38c5
4 changed files with 23 additions and 9 deletions

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@ -43,7 +43,9 @@ void android_main(struct android_app *app)
int framesCounter = 0; // Used to count frames
//SetTargetFPS(60); // Not required on Android, already locked to 60 fps
PlayMusicStream("ambient.ogg");
SetTargetFPS(60); // Not required on Android, already locked to 60 fps
//--------------------------------------------------------------------------------------
// Main game loop
@ -51,6 +53,8 @@ void android_main(struct android_app *app)
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream();
switch(currentScreen)
{
case LOGO:

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@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib 1.3.0 (www.raylib.com)
* raylib 1.4.0 (www.raylib.com)
*
* A simple and easy-to-use library to learn videogames programming
*
@ -70,7 +70,7 @@
#endif
#if defined(PLATFORM_ANDROID)
#include <android_native_app_glue.h> // Defines android_app struct
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
#endif
//----------------------------------------------------------------------------------
@ -291,6 +291,8 @@ typedef struct SpriteFont {
int numChars; // Number of characters
int *charValues; // Characters values array
Rectangle *charRecs; // Characters rectangles within the texture
Vector2 *charOffsets; // Characters offsets (on drawing)
int *charAdvanceX; // Characters x advance (on drawing)
} SpriteFont;
// Camera type, defines a camera position/orientation in 3d space
@ -430,6 +432,17 @@ typedef enum {
GESTURE_PINCH_OUT = 1024
} Gestures;
typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
// Gesture events
// NOTE: MAX_TOUCH_POINTS fixed to 4
typedef struct {
int touchAction;
int pointCount;
int pointerId[4];
Vector2 position[4];
} GestureEvent;
// Camera system modes
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
@ -569,16 +582,11 @@ Vector2 GetTouchPosition(void); // Returns touch positio
//------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: gestures)
//------------------------------------------------------------------------------------
Vector2 GetRawTouchPosition(void); // Get touch position (raw)
#if defined(PLATFORM_WEB)
void InitGesturesSystem(void); // Init gestures system (web)
#elif defined(PLATFORM_ANDROID)
void InitGesturesSystem(struct android_app *app); // Init gestures system (android)
#endif
void UpdateGestures(void); // Update gestures detected (must be called every frame)
bool IsGestureDetected(void); // Check if a gesture have been detected
int GetGestureType(void); // Get latest detected gesture
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
float GetGestureDragIntensity(void); // Get gesture drag intensity
float GetGestureDragAngle(void); // Get gesture drag angle
@ -654,6 +662,7 @@ Color *GetImageData(Image image);
Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
@ -692,6 +701,7 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
const char *SubText(const char *text, int position, int length); // Get a piece of a text string
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)