[rtextures] LoadTextureCubemap(): Copy image before generating mipmaps, to avoid dangling re-allocated pointers (#4439)
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@ -4194,12 +4194,15 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
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faces = GenImageColor(size, size*6, MAGENTA);
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faces = GenImageColor(size, size*6, MAGENTA);
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ImageFormat(&faces, image.format);
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ImageFormat(&faces, image.format);
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//ImageMipmaps(&image); // WARNING: image is a copy, it can't be done here, no intention to pass image by reference...
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Image mipmapped = ImageCopy(image);
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ImageMipmaps(&mipmapped);
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ImageMipmaps(&faces);
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ImageMipmaps(&faces);
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// NOTE: Image formatting does not work with compressed textures
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// NOTE: Image formatting does not work with compressed textures
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for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
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for (int i = 0; i < 6; i++) ImageDraw(&faces, mipmapped, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
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UnloadImage(mipmapped);
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}
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}
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// NOTE: Cubemap data is expected to be provided as 6 images in a single data array,
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// NOTE: Cubemap data is expected to be provided as 6 images in a single data array,
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