mirror of https://github.com/raysan5/raylib
REVIEWED: `SetMouseCursor()` #3416
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@ -659,37 +659,35 @@ void SetMousePosition(int x, int y)
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// Set mouse cursor
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void SetMouseCursor(int cursor)
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{
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CORE.Input.Mouse.cursor = cursor;
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const char *cursorName;
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switch (cursor)
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if (CORE.Input.Mouse.cursor != cursor)
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{
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case MOUSE_CURSOR_IBEAM: cursorName = "text"; break;
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case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break;
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case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break;
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case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break;
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case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break;
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case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break;
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case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break;
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case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break;
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case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break;
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const char *cursorName = NULL;
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CORE.Input.Mouse.cursor = cursor;
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case MOUSE_CURSOR_ARROW: // can't find a name specifically for arrow cursor
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case MOUSE_CURSOR_DEFAULT:
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switch (cursor)
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{
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cursorName = "default";
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} break;
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case MOUSE_CURSOR_IBEAM: cursorName = "text"; break;
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case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break;
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case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break;
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case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break;
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case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break;
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case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break;
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case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break;
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case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break;
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case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break;
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case MOUSE_CURSOR_ARROW: // WARNING: It does not seem t be a specific cursor for arrow
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case MOUSE_CURSOR_DEFAULT: cursorName = "default"; break;
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default:
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{
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cursorName = "default";
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT;
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} break;
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}
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default:
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{
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TRACELOG(LOG_WARNING, "Cursor value out of bound (%d). Setting to default", cursor);
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cursorName = "default";
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT;
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} break;
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// Set the cursor element on the canvas CSS
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// The canvas is coded to the Id "canvas" on init
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EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName);
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}
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// Set the cursor element on the canvas CSS
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// The canvas is coded to the Id "canvas" on init
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EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName);
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}
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// Register all input events
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