UpdateModelAnimation() - Added security check

This commit is contained in:
raysan5 2019-08-27 12:23:30 +02:00
parent 41732bebe8
commit 37bb8e9554
1 changed files with 63 additions and 65 deletions

View File

@ -919,7 +919,7 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
TraceLog(LOG_ERROR, "[%s] Unable to open file", filename);
}
// header
// Read IQM header
fread(&iqm, sizeof(IQMHeader), 1, iqmFile);
if (strncmp(iqm.magic, IQM_MAGIC, sizeof(IQM_MAGIC)))
@ -934,34 +934,30 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
fclose(iqmFile);
}
// bones
IQMPose *poses;
poses = RL_MALLOC(sizeof(IQMPose)*iqm.num_poses);
// Get bones data
IQMPose *poses = RL_MALLOC(iqm.num_poses*sizeof(IQMPose));
fseek(iqmFile, iqm.ofs_poses, SEEK_SET);
fread(poses, sizeof(IQMPose)*iqm.num_poses, 1, iqmFile);
fread(poses, iqm.num_poses*sizeof(IQMPose), 1, iqmFile);
// animations
// Get animations data
*animCount = iqm.num_anims;
IQMAnim *anim = RL_MALLOC(iqm.num_anims*sizeof(IQMAnim));
fseek(iqmFile, iqm.ofs_anims, SEEK_SET);
fread(anim, iqm.num_anims*sizeof(IQMAnim), 1, iqmFile);
ModelAnimation *animations = RL_MALLOC(iqm.num_anims*sizeof(ModelAnimation));
// frameposes
unsigned short *framedata = RL_MALLOC(sizeof(unsigned short)*iqm.num_frames*iqm.num_framechannels);
unsigned short *framedata = RL_MALLOC(iqm.num_frames*iqm.num_framechannels*sizeof(unsigned short));
fseek(iqmFile, iqm.ofs_frames, SEEK_SET);
fread(framedata, sizeof(unsigned short)*iqm.num_frames*iqm.num_framechannels, 1, iqmFile);
fread(framedata, iqm.num_frames*iqm.num_framechannels*sizeof(unsigned short), 1, iqmFile);
for (int a = 0; a < iqm.num_anims; a++)
{
animations[a].frameCount = anim[a].num_frames;
animations[a].boneCount = iqm.num_poses;
animations[a].bones = RL_MALLOC(sizeof(BoneInfo)*iqm.num_poses);
animations[a].framePoses = RL_MALLOC(sizeof(Transform*)*anim[a].num_frames);
// unused for now
//animations[a].framerate = anim.framerate;
animations[a].bones = RL_MALLOC(iqm.num_poses*sizeof(BoneInfo));
animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
//animations[a].framerate = anim.framerate; // TODO: Use framerate?
for (int j = 0; j < iqm.num_poses; j++)
{
@ -969,7 +965,7 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
animations[a].bones[j].parent = poses[j].parent;
}
for (int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(sizeof(Transform)*iqm.num_poses);
for (int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(iqm.num_poses*sizeof(Transform));
int dcounter = anim[a].first_frame*iqm.num_framechannels;
@ -1083,13 +1079,14 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
fclose(iqmFile);
return animations;
}
// Update model animated vertex data (positions and normals) for a given frame
// NOTE: Updated data is uploaded to GPU
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
{
if ((anim.frameCount > 0) && (anim.bones != NULL) && (anim.framePoses != NULL))
{
if (frame >= anim.frameCount) frame = frame%anim.frameCount;
@ -1148,6 +1145,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
rlUpdateBuffer(model.meshes[m].vboId[2], model.meshes[m].animVertices, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex normals
}
}
}
// Unload animation data
void UnloadModelAnimation(ModelAnimation anim)