mirror of https://github.com/raysan5/raylib
REVIEWED: GetPixelDataSize() to consider compressed data properly
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@ -3222,6 +3222,14 @@ int GetPixelDataSize(int width, int height, int format)
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}
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dataSize = width*height*bpp/8; // Total data size in bytes
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// Most compressed formats works on 4x4 blocks,
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// if texture is smaller, minimum dataSize is 8 or 16
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if ((width < 4) && (height < 4))
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{
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if ((format >= COMPRESSED_DXT1_RGB) && (format < COMPRESSED_DXT3_RGBA)) dataSize = 8;
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else if ((format >= COMPRESSED_DXT3_RGBA) && (format < COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
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}
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return dataSize;
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}
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