mirror of https://github.com/raysan5/raylib
Added note about WebGL warning
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@ -3403,7 +3403,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
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// Attach our texture to FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
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// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
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pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8));
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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@ -3541,11 +3541,14 @@ bool rlFramebufferComplete(unsigned int id)
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void rlUnloadFramebuffer(unsigned int id)
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{
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
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// Query depth attachment to automatically delete texture/renderbuffer
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int depthType = 0, depthId = 0;
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glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType);
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// TODO: Review warning retrieving object name in WebGL
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// WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name
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// https://registry.khronos.org/webgl/specs/latest/1.0/
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId);
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unsigned int depthIdU = (unsigned int)depthId;
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