Update rlgl.h
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@ -4372,7 +4372,7 @@ static VrStereoConfig SetStereoConfig(VrDeviceInfo hmd, Shader distortion)
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// Initialize framebuffer and textures for stereo rendering
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// NOTE: Screen size should match HMD aspect ratio
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config.stereoFbo = rlLoadRenderTexture(GetScreenWidth(), GetScreenHeight(), UNCOMPRESSED_R8G8B8A8, 24, false);
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config.stereoFbo = rlLoadRenderTexture(screenWidth, screenHeight, UNCOMPRESSED_R8G8B8A8, 24, false);
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// Assign distortion shader
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config.distortionShader = distortion;
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