Added SUPPORT_VR_SIMULATOR flag
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38
src/rlgl.c
38
src/rlgl.c
@ -22,7 +22,7 @@
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* #define RLGL_STANDALONE
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* #define RLGL_STANDALONE
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* Use rlgl as standalone library (no raylib dependency)
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* Use rlgl as standalone library (no raylib dependency)
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*
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*
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* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
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* #define SUPPORT_VR_SIMULATOR
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* Support VR simulation functionality (stereo rendering)
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* Support VR simulation functionality (stereo rendering)
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*
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*
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* #define SUPPORT_DISTORTION_SHADER
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* #define SUPPORT_DISTORTION_SHADER
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@ -56,7 +56,7 @@
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// Default configuration flags (supported features)
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// Default configuration flags (supported features)
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//-------------------------------------------------
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//-------------------------------------------------
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#define SUPPORT_VR_SIMULATION
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#define SUPPORT_VR_SIMULATOR
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#define SUPPORT_DISTORTION_SHADER
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#define SUPPORT_DISTORTION_SHADER
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//-------------------------------------------------
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//-------------------------------------------------
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@ -222,6 +222,7 @@ typedef struct DrawCall {
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//Guint fboId;
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//Guint fboId;
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} DrawCall;
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} DrawCall;
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#if defined(SUPPORT_VR_SIMULATOR)
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// Head-Mounted-Display device parameters
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// Head-Mounted-Display device parameters
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typedef struct VrDeviceInfo {
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typedef struct VrDeviceInfo {
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int hResolution; // HMD horizontal resolution in pixels
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int hResolution; // HMD horizontal resolution in pixels
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@ -244,6 +245,7 @@ typedef struct VrStereoConfig {
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Matrix eyesProjection[2]; // VR stereo rendering eyes projection matrices
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Matrix eyesProjection[2]; // VR stereo rendering eyes projection matrices
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Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
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Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
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} VrStereoConfig;
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} VrStereoConfig;
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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// Global Variables Definition
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@ -287,13 +289,16 @@ static bool texCompETC2Supported = false; // ETC2/EAC texture compression supp
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static bool texCompPVRTSupported = false; // PVR texture compression support
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static bool texCompPVRTSupported = false; // PVR texture compression support
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static bool texCompASTCSupported = false; // ASTC texture compression support
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static bool texCompASTCSupported = false; // ASTC texture compression support
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#if defined(SUPPORT_VR_SIMULATOR)
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// VR global variables
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// VR global variables
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static VrDeviceInfo hmd; // Current VR device info
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static VrDeviceInfo hmd; // Current VR device info
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static VrStereoConfig vrConfig; // VR stereo configuration for simulator
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static VrStereoConfig vrConfig; // VR stereo configuration for simulator
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static bool vrSimulatorReady = false; // VR simulator ready flag
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static bool vrSimulatorReady = false; // VR simulator ready flag
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static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
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static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
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// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
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// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
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#endif
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#endif // defined(SUPPORT_VR_SIMULATOR)
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#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Extension supported flag: Anisotropic filtering
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// Extension supported flag: Anisotropic filtering
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static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
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static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
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@ -339,13 +344,13 @@ static void UpdateDefaultBuffers(void); // Update default internal buffers (
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static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data
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static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data
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static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
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static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
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// Configure stereo rendering (including distortion shader) with HMD device parameters
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#if defined(SUPPORT_VR_SIMULATOR)
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static void SetStereoConfig(VrDeviceInfo info);
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static void SetStereoConfig(VrDeviceInfo info); // Configure stereo rendering (including distortion shader) with HMD device parameters
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static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); // Set internal projection and modelview matrix depending on eye
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// Set internal projection and modelview matrix depending on eyes tracking data
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static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
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#endif
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#endif
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#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_11)
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#if defined(GRAPHICS_API_OPENGL_11)
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static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
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static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
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@ -2068,12 +2073,16 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
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}
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}
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int eyesCount = 1;
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int eyesCount = 1;
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#if defined(SUPPORT_VR_SIMULATOR)
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if (vrStereoRender) eyesCount = 2;
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if (vrStereoRender) eyesCount = 2;
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#endif
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for (int eye = 0; eye < eyesCount; eye++)
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for (int eye = 0; eye < eyesCount; eye++)
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{
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{
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if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
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if (eyesCount == 1) modelview = matModelView;
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else modelview = matModelView;
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#if defined(SUPPORT_VR_SIMULATOR)
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else SetStereoView(eye, matProjection, matModelView);
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#endif
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// Calculate model-view-projection matrix (MVP)
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// Calculate model-view-projection matrix (MVP)
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Matrix matMVP = MatrixMultiply(modelview, projection); // Transform to screen-space coordinates
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Matrix matMVP = MatrixMultiply(modelview, projection); // Transform to screen-space coordinates
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@ -2534,6 +2543,7 @@ void EndBlendMode(void)
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BeginBlendMode(BLEND_ALPHA);
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BeginBlendMode(BLEND_ALPHA);
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}
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}
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#if defined(SUPPORT_VR_SIMULATOR)
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// Init VR simulator for selected device
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// Init VR simulator for selected device
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// NOTE: It modifies the global variable: VrDeviceInfo hmd
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// NOTE: It modifies the global variable: VrDeviceInfo hmd
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void InitVrSimulator(int vrDevice)
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void InitVrSimulator(int vrDevice)
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@ -2761,6 +2771,7 @@ void EndVrDrawing(void)
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}
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}
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#endif
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#endif
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}
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}
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#endif // SUPPORT_VR_SIMULATOR
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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// Module specific Functions Definition
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@ -3306,11 +3317,15 @@ static void DrawDefaultBuffers()
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Matrix matModelView = modelview;
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Matrix matModelView = modelview;
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int eyesCount = 1;
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int eyesCount = 1;
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#if defined(SUPPORT_VR_SIMULATOR)
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if (vrStereoRender) eyesCount = 2;
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if (vrStereoRender) eyesCount = 2;
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#endif
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for (int eye = 0; eye < eyesCount; eye++)
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for (int eye = 0; eye < eyesCount; eye++)
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{
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{
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#if defined(SUPPORT_VR_SIMULATOR)
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if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
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if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
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#endif
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// Set current shader and upload current MVP matrix
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// Set current shader and upload current MVP matrix
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if ((lines.vCounter > 0) || (triangles.vCounter > 0) || (quads.vCounter > 0))
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if ((lines.vCounter > 0) || (triangles.vCounter > 0) || (quads.vCounter > 0))
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@ -3516,6 +3531,7 @@ static void UnloadDefaultBuffers(void)
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free(quads.indices);
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free(quads.indices);
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}
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}
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#if defined(SUPPORT_VR_SIMULATOR)
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// Configure stereo rendering (including distortion shader) with HMD device parameters
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// Configure stereo rendering (including distortion shader) with HMD device parameters
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static void SetStereoConfig(VrDeviceInfo hmd)
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static void SetStereoConfig(VrDeviceInfo hmd)
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{
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{
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@ -3607,6 +3623,8 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
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SetMatrixModelview(eyeModelView);
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SetMatrixModelview(eyeModelView);
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SetMatrixProjection(eyeProjection);
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SetMatrixProjection(eyeProjection);
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}
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}
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#endif // defined(SUPPORT_VR_SIMULATOR)
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#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_11)
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#if defined(GRAPHICS_API_OPENGL_11)
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