diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile index e221e387..c418a3d6 100644 --- a/templates/advance_game/Makefile +++ b/templates/advance_game/Makefile @@ -67,8 +67,8 @@ endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.37.9 - CLANG_VERSION=e1.37.9_64bit + EMSCRIPTEN_VERSION = 1.37.21 + CLANG_VERSION=e1.37.21_64bit PYTHON_VERSION=2.7.5.3_64bit NODE_VERSION=4.1.1_64bit export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) @@ -218,7 +218,7 @@ endif ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains raylib icon for windows .exe # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif # Define output extension to generate a .html file using provided shell @@ -254,7 +254,7 @@ all: # Project target defined by PROJECT_NAME $(PROJECT_NAME): $(OBJS) - $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile source files # NOTE: This pattern will compile every module defined on $(OBJS)