Improved support for mac.

Reference to libglfw dylib fixed
This commit is contained in:
David Gallardo 2015-01-08 22:09:29 +01:00
parent d739895e4a
commit 31934ac374
2 changed files with 15 additions and 5 deletions

View File

@ -99,10 +99,12 @@ else
# external libraries to link with
# GLFW3
LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
# GLEW
ifneq ($(PLATFORM_OS),OSX)
# OpenAL Soft
LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
# OpenAL Soft
# GLEW
LFLAGS += -L../external/glew/lib/$(LIBPATH)
endif
endif
# define any libraries to link into executable
@ -177,6 +179,8 @@ EXAMPLES = \
models_cubicmap \
audio_sound_loading \
audio_music_stream \
fix_dylib \
#core_input_gamepad \
@ -309,6 +313,12 @@ audio_sound_loading: audio_sound_loading.c
audio_music_stream: audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# fix dylib install path name for each executable (MAC)
fix_dylib:
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
endif
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)

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