Merge remote-tracking branch 'upstream/develop' into staging-linux-gitignore
This commit is contained in:
commit
314e1e0fd5
47
src/core.c
47
src/core.c
@ -29,13 +29,15 @@
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* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
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* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
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*
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* #define LOAD_DEFAULT_FONT (defined by default)
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* #define SUPPORT_DEFAULT_FONT (default)
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* Default font is loaded on window initialization to be available for the user to render simple text.
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* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
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*
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* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM
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* #define SUPPORT_CAMERA_SYSTEM
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* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
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*
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* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM
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* #define SUPPORT_GESTURES_SYSTEM
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* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
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*
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* #define SUPPORT_MOUSE_GESTURES
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* Mouse gestures are directly mapped like touches and processed by gestures system.
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@ -68,6 +70,14 @@
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*
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**********************************************************************************************/
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// Default supported features
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//-------------------------------------
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#define SUPPORT_DEFAULT_FONT
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#define SUPPORT_MOUSE_GESTURES
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#define SUPPORT_CAMERA_SYSTEM
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#define SUPPORT_GESTURES_SYSTEM
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//-------------------------------------
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#include "raylib.h"
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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@ -77,10 +87,12 @@
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#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
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#include "raymath.h" // Required for: Vector3 and Matrix functions
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#define GESTURES_IMPLEMENTATION
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#include "gestures.h" // Gestures detection functionality
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#define GESTURES_IMPLEMENTATION
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#include "gestures.h" // Gestures detection functionality
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#endif
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#if !defined(PLATFORM_ANDROID)
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#if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
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#define CAMERA_IMPLEMENTATION
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#include "camera.h" // Camera system functionality
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#endif
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@ -147,8 +159,6 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define STORAGE_FILENAME "storage.data"
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#if defined(PLATFORM_RPI)
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// Old device inputs system
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#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
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@ -168,7 +178,7 @@
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
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#define STORAGE_FILENAME "storage.data"
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -266,7 +276,10 @@ static int lastGamepadButtonPressed = -1; // Register last gamepad button pres
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static int gamepadAxisCount = 0; // Register number of available gamepad axis
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static Vector2 mousePosition; // Mouse position on screen
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#if defined(SUPPORT_GESTURES_SYSTEM)
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static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
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#endif
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#if defined(PLATFORM_DESKTOP)
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static char **dropFilesPath; // Store dropped files paths as strings
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@ -284,7 +297,7 @@ static bool showLogo = false; // Track if showing logo at init is
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by core)
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//----------------------------------------------------------------------------------
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#if defined(LOAD_DEFAULT_FONT)
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#if defined(SUPPORT_DEFAULT_FONT)
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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#endif
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@ -366,7 +379,7 @@ void InitWindow(int width, int height, const char *title)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(width, height);
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#if defined(LOAD_DEFAULT_FONT)
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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@ -478,7 +491,7 @@ void InitWindow(int width, int height, void *state)
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// Close Window and Terminate Context
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void CloseWindow(void)
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{
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#if defined(LOAD_DEFAULT_FONT)
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#if defined(SUPPORT_DEFAULT_FONT)
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UnloadDefaultFont();
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#endif
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@ -2071,9 +2084,11 @@ static bool GetMouseButtonStatus(int button)
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// Poll (store) all input events
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static void PollInputEvents(void)
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{
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#if defined(SUPPORT_GESTURES_SYSTEM)
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// NOTE: Gestures update must be called every frame to reset gestures correctly
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// because ProcessGestureEvent() is just called on an event, not every frame
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UpdateGestures();
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#endif
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// Reset last key pressed registered
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lastKeyPressed = -1;
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@ -2303,8 +2318,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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{
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currentMouseState[button] = action;
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#define ENABLE_MOUSE_GESTURES
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#if defined(ENABLE_MOUSE_GESTURES)
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#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent;
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@ -2335,8 +2349,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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// GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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{
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#define ENABLE_MOUSE_GESTURES
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#if defined(ENABLE_MOUSE_GESTURES)
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#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent;
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@ -2466,7 +2479,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(screenWidth, screenHeight);
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#if defined(LOAD_DEFAULT_FONT)
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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@ -251,7 +251,7 @@ static Matrix projection;
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static Matrix *currentMatrix;
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static int currentMatrixMode;
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static DrawMode currentDrawMode;
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static int currentDrawMode;
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static float currentDepth = -1.0f;
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31
src/text.c
31
src/text.c
@ -10,7 +10,7 @@
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* Selected desired fileformats to be supported for loading. Some of those formats are
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* supported by default, to remove support, just comment unrequired #define in this module
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*
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* #define INCLUDE_DEFAULT_FONT / SUPPORT_DEFAULT_FONT
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* #define SUPPORT_DEFAULT_FONT
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*
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* DEPENDENCIES:
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* stb_truetype - Load TTF file and rasterize characters data
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@ -37,6 +37,11 @@
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*
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**********************************************************************************************/
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// Default supported features
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//-------------------------------------
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#define SUPPORT_DEFAULT_FONT
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//-------------------------------------
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#include "raylib.h"
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#include <stdlib.h> // Required for: malloc(), free()
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@ -61,8 +66,6 @@
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#define MAX_FORMATTEXT_LENGTH 64
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#define MAX_SUBTEXT_LENGTH 64
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#define BIT_CHECK(a,b) ((a) & (1 << (b)))
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@ -71,8 +74,10 @@
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//----------------------------------------------------------------------------------
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// Global variables
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_DEFAULT_FONT)
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static SpriteFont defaultFont; // Default font provided by raylib
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// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
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#endif
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by text)
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@ -89,14 +94,21 @@ static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (ra
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static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
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#if defined(SUPPORT_DEFAULT_FONT)
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extern void LoadDefaultFont(void);
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extern void UnloadDefaultFont(void);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load raylib default font
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extern void LoadDefaultFont(void)
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{
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#define BIT_CHECK(a,b) ((a) & (1 << (b)))
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// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
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// http://www.utf8-chartable.de/unicode-utf8-table.pl
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@ -241,16 +253,23 @@ extern void LoadDefaultFont(void)
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TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
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}
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// Unload raylib default font
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extern void UnloadDefaultFont(void)
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{
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UnloadTexture(defaultFont.texture);
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free(defaultFont.chars);
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}
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#endif // SUPPORT_DEFAULT_FONT
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// Get the default font, useful to be used with extended parameters
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SpriteFont GetDefaultFont()
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{
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#if defined(SUPPORT_DEFAULT_FONT)
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return defaultFont;
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#else
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SpriteFont font = { 0 };
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return font;
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#endif
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}
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// Load SpriteFont from file into GPU memory (VRAM)
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@ -345,7 +364,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
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void UnloadSpriteFont(SpriteFont spriteFont)
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{
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// NOTE: Make sure spriteFont is not default font (fallback)
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if (spriteFont.texture.id != defaultFont.texture.id)
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if (spriteFont.texture.id != GetDefaultFont().texture.id)
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{
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UnloadTexture(spriteFont.texture);
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free(spriteFont.chars);
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@ -360,7 +379,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
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{
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// Check if default font has been loaded
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if (defaultFont.texture.id != 0)
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if (GetDefaultFont().texture.id != 0)
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{
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Vector2 position = { (float)posX, (float)posY };
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@ -471,7 +490,7 @@ int MeasureText(const char *text, int fontSize)
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Vector2 vec = { 0.0f, 0.0f };
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// Check if default font has been loaded
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if (defaultFont.texture.id != 0)
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if (GetDefaultFont().texture.id != 0)
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{
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int defaultFontSize = 10; // Default Font chars height in pixel
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if (fontSize < defaultFontSize) fontSize = defaultFontSize;
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