ADDED: Flag to know we are rendering to texture #3510

This commit is contained in:
Ray 2023-11-06 19:02:11 +01:00
parent b9f98dd8cd
commit 304bf2cd17
1 changed files with 3 additions and 0 deletions

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@ -252,6 +252,7 @@ typedef struct CoreData {
bool shouldClose; // Check if window set for closing
bool resizedLastFrame; // Check if window has been resized last frame
bool eventWaiting; // Wait for events before ending frame
bool usingFbo; // Using FBO (RenderTexture) for rendering instead of default framebuffer
Point position; // Window position (required on fullscreen toggle)
Point previousPosition; // Window previous position (required on borderless windowed toggle)
@ -1035,6 +1036,7 @@ void BeginTextureMode(RenderTexture2D target)
// calculation when using BeginMode3D()
CORE.Window.currentFbo.width = target.texture.width;
CORE.Window.currentFbo.height = target.texture.height;
CORE.Window.usingFbo = true;
}
// Ends drawing to render texture
@ -1050,6 +1052,7 @@ void EndTextureMode(void)
// Reset current fbo to screen size
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
CORE.Window.usingFbo = false;
}
// Begin custom shader mode