diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index 5de77bc2..d8c128be 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -128,14 +128,15 @@ int main(void) // Draw //---------------------------------------------------------------------------------- rlClearScreenBuffers(); // Clear current framebuffer - + + // Draw '3D' elements in the scene + //----------------------------------------------- // Calculate projection matrix (from perspective) and view matrix from camera look at Matrix matProj = MatrixPerspective(camera.fovy*DEG2RAD, (double)screenWidth/(double)screenHeight, 0.01, 1000.0); - MatrixTranspose(&matProj); Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - SetMatrixModelview(matView); // Replace internal modelview matrix by a custom one - SetMatrixProjection(matProj); // Replace internal projection matrix by a custom one + SetMatrixModelview(matView); // Set internal modelview matrix (default shader) + SetMatrixProjection(matProj); // Set internal projection matrix (default shader) DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, RAYWHITE); @@ -143,16 +144,17 @@ int main(void) // NOTE: Internal buffers drawing (3D data) rlglDraw(); + //----------------------------------------------- // Draw '2D' elements in the scene (GUI) + //----------------------------------------------- #define RLGL_CREATE_MATRIX_MANUALLY #if defined(RLGL_CREATE_MATRIX_MANUALLY) matProj = MatrixOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); - MatrixTranspose(&matProj); matView = MatrixIdentity(); - SetMatrixModelview(matView); // Replace internal modelview matrix by a custom one - SetMatrixProjection(matProj); // Replace internal projection matrix by a custom one + SetMatrixModelview(matView); // Set internal modelview matrix (default shader) + SetMatrixProjection(matProj); // Set internal projection matrix (default shader) #else // Let rlgl generate and multiply matrix internally @@ -166,6 +168,7 @@ int main(void) // NOTE: Internal buffers drawing (2D data) rlglDraw(); + //----------------------------------------------- glfwSwapBuffers(window); glfwPollEvents();