Remove RBMF fileformat support
This commit is contained in:
parent
b5dd18a70c
commit
2f65975c5e
154
src/text.c
154
src/text.c
@ -91,7 +91,6 @@ static SpriteFont defaultFont; // Default font provided by raylib
|
|||||||
static int GetCharIndex(SpriteFont font, int letter);
|
static int GetCharIndex(SpriteFont font, int letter);
|
||||||
|
|
||||||
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
|
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
|
||||||
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
|
|
||||||
#if defined(SUPPORT_FILEFORMAT_FNT)
|
#if defined(SUPPORT_FILEFORMAT_FNT)
|
||||||
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
|
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
|
||||||
#endif
|
#endif
|
||||||
@ -288,14 +287,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
|||||||
SpriteFont spriteFont = { 0 };
|
SpriteFont spriteFont = { 0 };
|
||||||
|
|
||||||
// Check file extension
|
// Check file extension
|
||||||
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON...
|
if (strcmp(GetExtension(fileName),"rres") == 0)
|
||||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
|
||||||
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
|
|
||||||
#endif
|
|
||||||
#if defined(SUPPORT_FILEFORMAT_FNT)
|
|
||||||
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
|
|
||||||
#endif
|
|
||||||
else if (strcmp(GetExtension(fileName),"rres") == 0)
|
|
||||||
{
|
{
|
||||||
// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
|
// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
|
||||||
RRES rres = LoadResource(fileName, 0);
|
RRES rres = LoadResource(fileName, 0);
|
||||||
@ -321,6 +313,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
|||||||
// TODO: Do not free rres.data memory (chars info data!)
|
// TODO: Do not free rres.data memory (chars info data!)
|
||||||
//UnloadResource(rres[0]);
|
//UnloadResource(rres[0]);
|
||||||
}
|
}
|
||||||
|
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||||
|
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
|
||||||
|
#endif
|
||||||
|
#if defined(SUPPORT_FILEFORMAT_FNT)
|
||||||
|
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
|
||||||
|
#endif
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Image image = LoadImage(fileName);
|
Image image = LoadImage(fileName);
|
||||||
@ -718,144 +716,6 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
|||||||
return spriteFont;
|
return spriteFont;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load a rBMF font file (raylib BitMap Font)
|
|
||||||
static SpriteFont LoadRBMF(const char *fileName)
|
|
||||||
{
|
|
||||||
// rBMF Info Header (16 bytes)
|
|
||||||
typedef struct {
|
|
||||||
char id[4]; // rBMF file identifier
|
|
||||||
char version; // rBMF file version
|
|
||||||
// 4 MSB --> main version
|
|
||||||
// 4 LSB --> subversion
|
|
||||||
char firstChar; // First character in the font
|
|
||||||
// NOTE: Depending on charDataType, it could be useless
|
|
||||||
short imgWidth; // Image width - always POT (power-of-two)
|
|
||||||
short imgHeight; // Image height - always POT (power-of-two)
|
|
||||||
short numChars; // Number of characters contained
|
|
||||||
short charHeight; // Characters height - the same for all characters
|
|
||||||
char compType; // Compression type:
|
|
||||||
// 4 MSB --> image data compression
|
|
||||||
// 4 LSB --> chars data compression
|
|
||||||
char charsDataType; // Char data type provided
|
|
||||||
} rbmfInfoHeader;
|
|
||||||
|
|
||||||
SpriteFont spriteFont = { 0 };
|
|
||||||
|
|
||||||
// REMOVE SOON!!!
|
|
||||||
/*
|
|
||||||
rbmfInfoHeader rbmfHeader;
|
|
||||||
unsigned int *rbmfFileData = NULL;
|
|
||||||
unsigned char *rbmfCharWidthData = NULL;
|
|
||||||
|
|
||||||
int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
|
|
||||||
|
|
||||||
FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
|
|
||||||
|
|
||||||
if (rbmfFile == NULL)
|
|
||||||
{
|
|
||||||
TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
|
|
||||||
|
|
||||||
spriteFont = GetDefaultFont();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
|
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
|
|
||||||
|
|
||||||
spriteFont.numChars = (int)rbmfHeader.numChars;
|
|
||||||
|
|
||||||
int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32;
|
|
||||||
|
|
||||||
rbmfFileData = (unsigned int *)malloc(numPixelBits*sizeof(unsigned int));
|
|
||||||
|
|
||||||
for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
|
|
||||||
|
|
||||||
rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars*sizeof(unsigned char));
|
|
||||||
|
|
||||||
for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
|
|
||||||
|
|
||||||
// Re-construct image from rbmfFileData
|
|
||||||
//-----------------------------------------
|
|
||||||
Color *imagePixels = (Color *)malloc(rbmfHeader.imgWidth*rbmfHeader.imgHeight*sizeof(Color));
|
|
||||||
|
|
||||||
for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i++) imagePixels[i] = BLANK; // Initialize array
|
|
||||||
|
|
||||||
int counter = 0; // Font data elements counter
|
|
||||||
|
|
||||||
// Fill image data (convert from bit to pixel!)
|
|
||||||
for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i += 32)
|
|
||||||
{
|
|
||||||
for (int j = 31; j >= 0; j--)
|
|
||||||
{
|
|
||||||
if (BIT_CHECK(rbmfFileData[counter], j)) imagePixels[i+j] = WHITE;
|
|
||||||
}
|
|
||||||
|
|
||||||
counter++;
|
|
||||||
}
|
|
||||||
|
|
||||||
Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
|
|
||||||
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
|
|
||||||
|
|
||||||
free(imagePixels);
|
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
|
|
||||||
|
|
||||||
// Create spritefont with all data read from rbmf file
|
|
||||||
spriteFont.texture = LoadTextureFromImage(image);
|
|
||||||
UnloadImage(image); // Unload image data
|
|
||||||
|
|
||||||
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
|
|
||||||
|
|
||||||
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
|
|
||||||
spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
|
|
||||||
|
|
||||||
int currentLine = 0;
|
|
||||||
int currentPosX = charsDivisor;
|
|
||||||
int testPosX = charsDivisor;
|
|
||||||
|
|
||||||
for (int i = 0; i < spriteFont.charsCount; i++)
|
|
||||||
{
|
|
||||||
spriteFont.chars[i].value = (int)rbmfHeader.firstChar + i;
|
|
||||||
|
|
||||||
spriteFont.chars[i].rec.x = currentPosX;
|
|
||||||
spriteFont.chars[i].rec.y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
|
|
||||||
spriteFont.chars[i].rec.width = (int)rbmfCharWidthData[i];
|
|
||||||
spriteFont.chars[i].rec.height = (int)rbmfHeader.charHeight;
|
|
||||||
|
|
||||||
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
|
||||||
spriteFont.chars[i].offsetX = 0;
|
|
||||||
spriteFont.chars[i].offsetY = 0;
|
|
||||||
spriteFont.chars[i].advanceX = 0;
|
|
||||||
|
|
||||||
testPosX += (spriteFont.chars[i].rec.width + charsDivisor);
|
|
||||||
|
|
||||||
if (testPosX > spriteFont.texture.width)
|
|
||||||
{
|
|
||||||
currentLine++;
|
|
||||||
currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
|
|
||||||
testPosX = currentPosX;
|
|
||||||
|
|
||||||
spriteFont.chars[i].rec.x = charsDivisor;
|
|
||||||
spriteFont.chars[i].rec.y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
|
|
||||||
}
|
|
||||||
else currentPosX = testPosX;
|
|
||||||
}
|
|
||||||
|
|
||||||
spriteFont.baseSize = spriteFont.charRecs[0].height;
|
|
||||||
|
|
||||||
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
|
|
||||||
}
|
|
||||||
|
|
||||||
fclose(rbmfFile);
|
|
||||||
|
|
||||||
free(rbmfFileData); // Now we can free loaded data from RAM memory
|
|
||||||
free(rbmfCharWidthData);
|
|
||||||
*/
|
|
||||||
|
|
||||||
return spriteFont;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if defined(SUPPORT_FILEFORMAT_FNT)
|
#if defined(SUPPORT_FILEFORMAT_FNT)
|
||||||
// Load a BMFont file (AngelCode font file)
|
// Load a BMFont file (AngelCode font file)
|
||||||
static SpriteFont LoadBMFont(const char *fileName)
|
static SpriteFont LoadBMFont(const char *fileName)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user