diff --git a/src/core.c b/src/core.c index 4e195ec7..e6852eef 100644 --- a/src/core.c +++ b/src/core.c @@ -273,6 +273,7 @@ static GLFWwindow *window; // Native window (graphic device #endif static bool windowReady = false; // Check if window has been initialized successfully static bool windowMinimized = false; // Check if window has been minimized +static bool windowResized = false; // Check if window has been resized static const char *windowTitle = NULL; // Window text title... static unsigned int displayWidth, displayHeight;// Display width and height (monitor, device-screen, LCD, ...) @@ -742,6 +743,16 @@ bool IsWindowMinimized(void) #endif } +// Check if window has been resized +bool IsWindowResized(void) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) + return windowResized; +#else + return false; +#endif +} + // Check if window is currently hidden bool IsWindowHidden(void) { @@ -3137,6 +3148,8 @@ static void PollInputEvents(void) gamepadAxisCount = axisCount; } } + + windowResized = false; #if defined(SUPPORT_EVENTS_WAITING) glfwWaitEvents(); @@ -3414,6 +3427,8 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) currentHeight = height; // NOTE: Postprocessing texture is not scaled to new size + + windowResized = true; } // GLFW3 WindowIconify Callback, runs when window is minimized/restored diff --git a/src/raylib.h b/src/raylib.h index 17a6efc6..9fdcf2d8 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -865,6 +865,7 @@ RLAPI bool WindowShouldClose(void); // Check if KE RLAPI void CloseWindow(void); // Close window and unload OpenGL context RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus) +RLAPI bool IsWindowResized(void); // Check if window has been resized RLAPI bool IsWindowHidden(void); // Check if window is currently hidden RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP) RLAPI void UnhideWindow(void); // Show the window