Moved some platforms functions to generic rcore
#3313
Reviewed `InitWindow()` to clearly note platform specific code
This commit is contained in:
parent
876e6b3a0d
commit
2e65bc675c
53
src/rcore.c
53
src/rcore.c
@ -322,18 +322,15 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
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//void InitWindow(int width, int height, const char *title)
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//void CloseWindow(void)
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//bool WindowShouldClose(void)
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//bool IsWindowHidden(void)
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//bool IsWindowMinimized(void)
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//bool IsWindowMaximized(void)
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//bool IsWindowFocused(void)
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//bool IsWindowResized(void)
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//void ToggleFullscreen(void)
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//void ToggleBorderlessWindowed(void)
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//void MaximizeWindow(void)
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//void MinimizeWindow(void)
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//void RestoreWindow(void)
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//void ToggleBorderlessWindowed(void)
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//void SetWindowState(unsigned int flags)
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//void ClearWindowState(unsigned int flags)
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//void SetWindowIcon(Image image)
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//void SetWindowIcons(Image *images, int count)
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//void SetWindowTitle(const char *title)
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@ -345,25 +342,27 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
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//void SetWindowOpacity(float opacity)
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//void SetWindowFocused(void)
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//void *GetWindowHandle(void)
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//Vector2 GetWindowPosition(void)
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//Vector2 GetWindowScaleDPI(void)
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//int GetMonitorCount(void)
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//int GetCurrentMonitor(void)
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//Vector2 GetMonitorPosition(int monitor)
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//int GetMonitorWidth(int monitor)
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//int GetMonitorHeight(int monitor)
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//int GetMonitorPhysicalWidth(int monitor)
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//int GetMonitorPhysicalHeight(int monitor)
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//int GetMonitorRefreshRate(int monitor)
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//Vector2 GetMonitorPosition(int monitor)
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//const char *GetMonitorName(int monitor)
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//Vector2 GetWindowPosition(void)
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//Vector2 GetWindowScaleDPI(void)
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//void SetClipboardText(const char *text)
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//const char *GetClipboardText(void)
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//void ShowCursor(void)
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//void HideCursor(void)
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//void EnableCursor(void)
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//void DisableCursor(void)
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// Check if window has been initialized successfully
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bool IsWindowReady(void)
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{
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@ -376,6 +375,36 @@ bool IsWindowFullscreen(void)
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return CORE.Window.fullscreen;
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}
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// Check if window is currently hidden
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bool IsWindowHidden(void)
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{
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return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0);
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}
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// Check if window has been minimized
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bool IsWindowMinimized(void)
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{
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return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0);
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}
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// Check if window has been maximized
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bool IsWindowMaximized(void)
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{
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return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0);
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}
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// Check if window has the focus
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bool IsWindowFocused(void)
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{
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return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0);
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}
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// Check if window has been resizedLastFrame
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bool IsWindowResized(void)
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{
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return CORE.Window.resizedLastFrame;
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}
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// Check if one specific window flag is enabled
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bool IsWindowState(unsigned int flag)
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{
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@ -394,13 +423,13 @@ int GetScreenHeight(void)
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return CORE.Window.screen.height;
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}
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// Get current render width which is equal to screen width * dpi scale
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// Get current render width which is equal to screen width*dpi scale
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int GetRenderWidth(void)
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{
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return CORE.Window.render.width;
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}
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// Get current screen height which is equal to screen height * dpi scale
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// Get current screen height which is equal to screen height*dpi scale
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int GetRenderHeight(void)
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{
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return CORE.Window.render.height;
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@ -183,13 +183,14 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// Platform specific init window
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//--------------------------------------------------------------
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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CORE.Window.currentFbo.width = width;
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CORE.Window.currentFbo.height = height;
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// Platform specific init window
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//--------------------------------------------------------------
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// Set desired windows flags before initializing anything
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ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
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@ -227,6 +228,12 @@ void InitWindow(int width, int height, const char *title)
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// Initialize base path for storage
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CORE.Storage.basePath = platform.app->activity->internalDataPath;
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// Set some default window flags
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
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TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully");
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@ -311,36 +318,6 @@ bool WindowShouldClose(void)
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else return true;
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}
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// Check if window is currently hidden
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bool IsWindowHidden(void)
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{
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return false;
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}
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// Check if window has been minimized
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bool IsWindowMinimized(void)
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{
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return false;
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}
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// Check if window has been maximized
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bool IsWindowMaximized(void)
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{
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return false;
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}
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// Check if window has the focus
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bool IsWindowFocused(void)
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{
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return platform.appEnabled;
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}
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// Check if window has been resizedLastFrame
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bool IsWindowResized(void)
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{
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return false;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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@ -936,12 +913,14 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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case APP_CMD_GAINED_FOCUS:
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{
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platform.appEnabled = true;
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
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//ResumeMusicStream();
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} break;
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case APP_CMD_PAUSE: break;
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case APP_CMD_LOST_FOCUS:
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{
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platform.appEnabled = false;
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CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
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//PauseMusicStream();
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} break;
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case APP_CMD_TERM_WINDOW:
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@ -2,7 +2,7 @@
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*
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* rcore_desktop - Functions to manage window, graphics device and inputs
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*
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* PLATFORM: DESKTOP
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* PLATFORM: DESKTOP: GLFW
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* - Windows (Win32, Win64)
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* - Linux (X11/Wayland desktop mode)
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* - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
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@ -187,8 +187,26 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// Platform specific init window
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//--------------------------------------------------------------
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glfwSetErrorCallback(ErrorCallback);
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/*
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// TODO: Setup GLFW custom allocators to match raylib ones
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const GLFWallocator allocator = {
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.allocate = MemAlloc,
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.deallocate = MemFree,
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.reallocate = MemRealloc,
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.user = NULL
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};
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glfwInitAllocator(&allocator);
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*/
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// Initialize graphics device
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// NOTE: returns true if window and graphic device has been initialized successfully
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// WARNING: Actually, all window initialization and input callbacks initialization is
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// done inside InitGraphicsDevice(), this functionality should be changed!
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// If graphic device is no properly initialized, we end program
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@ -197,13 +215,15 @@ void InitWindow(int width, int height, const char *title)
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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//--------------------------------------------------------------
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// WARNING: External function: Module required: rtext
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@ -304,36 +324,6 @@ bool WindowShouldClose(void)
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else return true;
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}
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// Check if window is currently hidden
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bool IsWindowHidden(void)
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{
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return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0);
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}
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// Check if window has been minimized
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bool IsWindowMinimized(void)
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{
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return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0);
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}
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// Check if window has been maximized
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bool IsWindowMaximized(void)
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{
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return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0);
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}
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// Check if window has the focus
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bool IsWindowFocused(void)
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{
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return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0);
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}
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// Check if window has been resizedLastFrame
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bool IsWindowResized(void)
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{
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return CORE.Window.resizedLastFrame;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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@ -1408,18 +1398,6 @@ static bool InitGraphicsDevice(int width, int height)
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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glfwSetErrorCallback(ErrorCallback);
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/*
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// TODO: Setup GLFW custom allocators to match raylib ones
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const GLFWallocator allocator = {
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.allocate = MemAlloc,
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.deallocate = MemFree,
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.reallocate = MemRealloc,
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.user = NULL
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};
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glfwInitAllocator(&allocator);
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*/
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#if defined(__APPLE__)
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glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE);
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#endif
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@ -215,6 +215,9 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// Platform specific init window
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//--------------------------------------------------------------
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// Initialize graphics device (display device and OpenGL context)
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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@ -223,15 +226,28 @@ void InitWindow(int width, int height, const char *title)
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
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// Set some default window flags
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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//--------------------------------------------------------------
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// WARNING: External function: Module required: rtext
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@ -274,14 +290,6 @@ void InitWindow(int width, int height, const char *title)
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CORE.Time.frameCounter = 0;
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#endif
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// Platform specific init window
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//--------------------------------------------------------------
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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//--------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully");
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}
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@ -412,36 +420,6 @@ bool WindowShouldClose(void)
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else return true;
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}
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// Check if window is currently hidden
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bool IsWindowHidden(void)
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{
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return false;
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}
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// Check if window has been minimized
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bool IsWindowMinimized(void)
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{
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return false;
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}
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// Check if window has been maximized
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bool IsWindowMaximized(void)
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{
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return false;
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}
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// Check if window has the focus
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bool IsWindowFocused(void)
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{
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return true;
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}
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// Check if window has been resizedLastFrame
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bool IsWindowResized(void)
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{
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return false;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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@ -128,8 +128,11 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// TODO: Platform specific init window
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//--------------------------------------------------------------
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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CORE.Window.currentFbo.width = width;
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@ -144,13 +147,15 @@ void InitWindow(int width, int height, const char *title)
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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//--------------------------------------------------------------
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// WARNING: External function: Module required: rtext
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@ -193,11 +198,6 @@ void InitWindow(int width, int height, const char *title)
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CORE.Time.frameCounter = 0;
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#endif
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// TODO: Platform specific init window
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//--------------------------------------------------------------
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// ...
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//--------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Application initialized successfully");
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}
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@ -239,36 +239,6 @@ bool WindowShouldClose(void)
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else return true;
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}
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// Check if window is currently hidden
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bool IsWindowHidden(void)
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{
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return false;
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}
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// Check if window has been minimized
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bool IsWindowMinimized(void)
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{
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return false;
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}
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// Check if window has been maximized
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bool IsWindowMaximized(void)
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{
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return false;
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}
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// Check if window has the focus
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bool IsWindowFocused(void)
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{
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return platform.appEnabled;
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}
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// Check if window has been resizedLastFrame
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bool IsWindowResized(void)
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{
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return false;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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102
src/rcore_web.c
102
src/rcore_web.c
@ -171,6 +171,9 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// Platform specific init window
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//--------------------------------------------------------------
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// Initialize graphics device (display device and OpenGL context)
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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@ -181,13 +184,44 @@ void InitWindow(int width, int height, const char *title)
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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// Setup callback functions for the DOM events
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emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
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// WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
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// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
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// emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
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emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
|
||||
|
||||
// Trigger this once to get initial window sizing
|
||||
EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
|
||||
|
||||
// Support keyboard events -> Not used, GLFW.JS takes care of that
|
||||
// emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
|
||||
// emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
|
||||
|
||||
// Support mouse events
|
||||
emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback);
|
||||
|
||||
// Support touch events
|
||||
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
|
||||
// Support gamepad events (not provided by GLFW3 on emscripten)
|
||||
emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
|
||||
emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
|
||||
//--------------------------------------------------------------
|
||||
|
||||
|
||||
// Initialize random seed
|
||||
SetRandomSeed((unsigned int)time(NULL));
|
||||
|
||||
// Initialize base path for storage
|
||||
CORE.Storage.basePath = GetWorkingDirectory();
|
||||
|
||||
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
|
||||
// Load default font
|
||||
// WARNING: External function: Module required: rtext
|
||||
@ -230,38 +264,6 @@ void InitWindow(int width, int height, const char *title)
|
||||
CORE.Time.frameCounter = 0;
|
||||
#endif
|
||||
|
||||
// Platform specific init window
|
||||
//--------------------------------------------------------------
|
||||
// Setup callback functions for the DOM events
|
||||
emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
|
||||
|
||||
// WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
|
||||
// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
|
||||
// emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
|
||||
// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
|
||||
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
|
||||
|
||||
// Trigger this once to get initial window sizing
|
||||
EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
|
||||
|
||||
// Support keyboard events -> Not used, GLFW.JS takes care of that
|
||||
// emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
|
||||
// emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
|
||||
|
||||
// Support mouse events
|
||||
emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback);
|
||||
|
||||
// Support touch events
|
||||
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
|
||||
// Support gamepad events (not provided by GLFW3 on emscripten)
|
||||
emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
|
||||
emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
|
||||
//--------------------------------------------------------------
|
||||
|
||||
TRACELOG(LOG_INFO, "PLATFORM: WEB: Application initialized successfully");
|
||||
}
|
||||
|
||||
@ -309,36 +311,6 @@ bool WindowShouldClose(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if window is currently hidden
|
||||
bool IsWindowHidden(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if window has been minimized
|
||||
bool IsWindowMinimized(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if window has been maximized
|
||||
bool IsWindowMaximized(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if window has the focus
|
||||
bool IsWindowFocused(void)
|
||||
{
|
||||
return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0);
|
||||
}
|
||||
|
||||
// Check if window has been resizedLastFrame
|
||||
bool IsWindowResized(void)
|
||||
{
|
||||
return CORE.Window.resizedLastFrame;
|
||||
}
|
||||
|
||||
// Toggle fullscreen mode
|
||||
void ToggleFullscreen(void)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user