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src/rlgl.h
12
src/rlgl.h
@ -602,10 +602,10 @@ RLAPI Matrix GetMatrixModelview(void); // Get
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// Texture maps generation (PBR)
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// NOTE: Required shaders should be provided
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RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture
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RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
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RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
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RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data
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RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap (6 faces) from equirectangular (panorama) texture
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RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance cubemap using cubemap texture
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RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter cubemap using cubemap texture
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RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate a generic BRDF texture
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// Shading begin/end functions
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RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
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@ -883,7 +883,7 @@ typedef struct rlglData {
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int framebufferWidth; // Default framebuffer width
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int framebufferHeight; // Default framebuffer height
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} State;
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} State; // Renderer state
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struct {
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bool vao; // VAO support (OpenGL ES2 could not support VAO extension)
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bool texNPOT; // NPOT textures full support
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@ -909,7 +909,7 @@ typedef struct rlglData {
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unsigned int stereoTexId; // VR stereo color texture (attached to framebuffer)
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bool simulatorReady; // VR simulator ready flag
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bool stereoRender; // VR stereo rendering enabled/disabled flag
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} Vr;
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} Vr; // VR simulator data
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#endif // SUPPORT_VR_SIMULATOR
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} rlglData;
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#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
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