Fix examples warnings for macos (#3842)

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aiafrasinei 2024-02-27 23:15:09 +02:00 committed by GitHub
parent f0807d2be1
commit 2aed94cfc2
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3 changed files with 3 additions and 4 deletions

View File

@ -34,7 +34,6 @@ int main(void)
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)

View File

@ -35,6 +35,7 @@
#define GLSL_VERSION 100
#else
#if defined(__APPLE__)
#define GL_SILENCE_DEPRECATION // Silence Opengl API deprecation warnings
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
#else

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@ -60,7 +60,6 @@ int main(void)
bool showFontAtlas = false;
int codepointSize = 0;
int codepoint = 0;
char *ptr = text;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@ -77,13 +76,13 @@ int main(void)
if (IsKeyPressed(KEY_RIGHT))
{
// Get next codepoint in string and move pointer
codepoint = GetCodepointNext(ptr, &codepointSize);
GetCodepointNext(ptr, &codepointSize);
ptr += codepointSize;
}
else if (IsKeyPressed(KEY_LEFT))
{
// Get previous codepoint in string and move pointer
codepoint = GetCodepointPrevious(ptr, &codepointSize);
GetCodepointPrevious(ptr, &codepointSize);
ptr -= codepointSize;
}
//----------------------------------------------------------------------------------