Fix examples warnings for macos (#3842)
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@ -34,7 +34,6 @@ int main(void)
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
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Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)
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@ -35,6 +35,7 @@
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#define GLSL_VERSION 100
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#else
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#if defined(__APPLE__)
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#define GL_SILENCE_DEPRECATION // Silence Opengl API deprecation warnings
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#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
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#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
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#else
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@ -60,7 +60,6 @@ int main(void)
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bool showFontAtlas = false;
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int codepointSize = 0;
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int codepoint = 0;
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char *ptr = text;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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@ -77,13 +76,13 @@ int main(void)
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if (IsKeyPressed(KEY_RIGHT))
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{
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// Get next codepoint in string and move pointer
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codepoint = GetCodepointNext(ptr, &codepointSize);
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GetCodepointNext(ptr, &codepointSize);
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ptr += codepointSize;
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}
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else if (IsKeyPressed(KEY_LEFT))
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{
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// Get previous codepoint in string and move pointer
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codepoint = GetCodepointPrevious(ptr, &codepointSize);
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GetCodepointPrevious(ptr, &codepointSize);
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ptr -= codepointSize;
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}
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//----------------------------------------------------------------------------------
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