mirror of https://github.com/raysan5/raylib
Update raylib_api.* by CI
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@ -4918,6 +4918,25 @@
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}
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]
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},
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{
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"name": "SetGamepadVibration",
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"description": "Set gamepad vibration for both motors",
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"returnType": "void",
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"params": [
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{
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"type": "int",
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"name": "gamepad"
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},
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{
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"type": "float",
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"name": "leftMotor"
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},
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{
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"type": "float",
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"name": "rightMotor"
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}
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]
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},
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{
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"name": "IsMouseButtonPressed",
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"description": "Check if a mouse button has been pressed once",
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@ -4342,6 +4342,16 @@ return {
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{type = "const char *", name = "mappings"}
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}
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},
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{
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name = "SetGamepadVibration",
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description = "Set gamepad vibration for both motors",
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returnType = "void",
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params = {
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{type = "int", name = "gamepad"},
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{type = "float", name = "leftMotor"},
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{type = "float", name = "rightMotor"}
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}
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},
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{
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name = "IsMouseButtonPressed",
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description = "Check if a mouse button has been pressed once",
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File diff suppressed because it is too large
Load Diff
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@ -669,7 +669,7 @@
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<Param type="unsigned int" name="frames" desc="" />
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</Callback>
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</Callbacks>
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<Functions count="559">
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<Functions count="560">
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<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
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<Param type="int" name="width" desc="" />
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<Param type="int" name="height" desc="" />
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@ -1193,6 +1193,11 @@
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<Function name="SetGamepadMappings" retType="int" paramCount="1" desc="Set internal gamepad mappings (SDL_GameControllerDB)">
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<Param type="const char *" name="mappings" desc="" />
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</Function>
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<Function name="SetGamepadVibration" retType="void" paramCount="3" desc="Set gamepad vibration for both motors">
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<Param type="int" name="gamepad" desc="" />
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<Param type="float" name="leftMotor" desc="" />
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<Param type="float" name="rightMotor" desc="" />
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</Function>
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<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
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<Param type="int" name="button" desc="" />
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</Function>
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