Added function rlCullFace (#2797)

rlCullFace sets the face culling mode to RL_FRONT or RL_BACK which correspond to GL_FRONT and GL_BACK respectively.
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jtainer 2022-11-15 06:30:32 -05:00 committed by GitHub
parent c8fd93d356
commit 2761aa40dd
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1 changed files with 19 additions and 0 deletions

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@ -498,6 +498,12 @@ typedef enum {
RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
} rlFramebufferAttachTextureType; } rlFramebufferAttachTextureType;
// Face culling mode
typedef enum {
RL_FRONT = 0,
RL_BACK
} rlCullMode;
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Functions Declaration - Matrix operations // Functions Declaration - Matrix operations
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -578,6 +584,7 @@ RLAPI void rlEnableDepthMask(void); // Enable depth write
RLAPI void rlDisableDepthMask(void); // Disable depth write RLAPI void rlDisableDepthMask(void); // Disable depth write
RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling
RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling
RLAPI void rlCullFace(rlCullMode mode); // Set face culling mode
RLAPI void rlEnableScissorTest(void); // Enable scissor test RLAPI void rlEnableScissorTest(void); // Enable scissor test
RLAPI void rlDisableScissorTest(void); // Disable scissor test RLAPI void rlDisableScissorTest(void); // Disable scissor test
RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
@ -1671,6 +1678,18 @@ void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); }
// Disable backface culling // Disable backface culling
void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); }
// Set face culling mode
void rlCullFace(rlCullMode mode) {
switch (mode) {
case RL_BACK:
glCullFace(GL_BACK);
break;
case RL_FRONT:
glCullFace(GL_FRONT);
break;
}
}
// Enable scissor test // Enable scissor test
void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); }