Avoid multiple gl.h inclusions
Expose native Cocoa Window again...
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@ -141,7 +141,8 @@
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#endif
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#if defined(PLATFORM_DESKTOP)
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//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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// NOTE: Already provided by rlgl implementation (on glad.h)
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
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// NOTE: GLFW3 already includes gl.h (OpenGL) headers
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@ -166,7 +167,7 @@
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#include <unistd.h> // Required for: usleep()
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#include <objc/message.h> // Required for: objc_msgsend(), sel_registerName()
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//#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: typedef redefinition with different types ('void *' vs 'struct objc_object *')
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#define GLFW_EXPOSE_NATIVE_COCOA
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#define GLFW_EXPOSE_NATIVE_NSGL
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#include <GLFW/glfw3native.h> // Required for: glfwGetCocoaWindow(), glfwGetNSGLContext()
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#endif
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@ -821,8 +822,8 @@ void *GetWindowHandle(void)
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//unsigned long id = (unsigned long)glfwGetX11Window(window);
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return NULL; // TODO: Find a way to return value... cast to void *?
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#elif defined(__APPLE__)
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// NOTE: Returned handle is: void *id
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return NULL; //glfwGetCocoaWindow(window); //
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// NOTE: Returned handle is: (objc_object *)
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return (void *)glfwGetCocoaWindow(window);
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#else
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return NULL;
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#endif
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5
src/external/glfw/include/GLFW/glfw3native.h
vendored
5
src/external/glfw/include/GLFW/glfw3native.h
vendored
@ -101,7 +101,10 @@ extern "C" {
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef void* id;
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// RAY: Added protection in case OBJC types defined
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#if !defined(OBJC_TYPES_DEFINED)
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typedef void* id;
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#endif
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#include <X11/Xlib.h>
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