Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
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25
src/core.c
25
src/core.c
@ -279,10 +279,11 @@ static int renderOffsetY = 0; // Offset Y from render area (must b
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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static const char *windowTitle; // Window text title...
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static bool cursorOnScreen = false; // Tracks if cursor is inside client area
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static bool cursorHidden = false; // Track if cursor is hidden
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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static const char *windowTitle = NULL; // Window text title...
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static bool cursorOnScreen = false; // Tracks if cursor is inside client area
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static int screenshotCounter = 0; // Screenshots counter
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// Register mouse states
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@ -409,12 +410,13 @@ static void *GamepadThread(void *arg); // Mouse reading thread
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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// Initialize window and OpenGL context
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void InitWindow(int width, int height, const char *title)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
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// Store window title (could be useful...)
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windowTitle = title;
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// Input data is window title char data
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windowTitle = (char *)data;
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(width, height);
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@ -471,15 +473,17 @@ void InitWindow(int width, int height, const char *title)
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#endif
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#if defined(PLATFORM_ANDROID)
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// Initialize Android activity
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void InitWindow(int width, int height, void *state)
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// Initialize window and OpenGL context (and Android activity)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
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screenWidth = width;
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screenHeight = height;
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app = (struct android_app *)state;
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// Input data is android app pointer
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app = (struct android_app *)data;
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internalDataPath = app->activity->internalDataPath;
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// Set desired windows flags before initializing anything
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@ -508,7 +512,6 @@ void InitWindow(int width, int height, void *state)
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//AConfiguration_getScreenSize(app->config);
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//AConfiguration_getScreenLong(app->config);
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//state->userData = &engine;
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app->onAppCmd = AndroidCommandCallback;
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app->onInputEvent = AndroidInputCallback;
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@ -709,7 +712,6 @@ int GetScreenHeight(void)
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return screenHeight;
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}
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#if !defined(PLATFORM_ANDROID)
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// Show mouse cursor
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void ShowCursor()
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{
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@ -772,7 +774,6 @@ void DisableCursor()
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#endif
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cursorHidden = true;
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}
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#endif // !defined(PLATFORM_ANDROID)
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// Set background color (framebuffer clear color)
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void ClearBackground(Color color)
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34
src/raylib.h
34
src/raylib.h
@ -72,20 +72,6 @@
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#ifndef RAYLIB_H
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#define RAYLIB_H
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// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
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//#define PLATFORM_DESKTOP // Windows, Linux or OSX
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//#define PLATFORM_ANDROID // Android device
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//#define PLATFORM_RPI // Raspberry Pi
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//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
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// Security check in case no PLATFORM_* defined
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#if !defined(PLATFORM_DESKTOP) && \
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!defined(PLATFORM_ANDROID) && \
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!defined(PLATFORM_RPI) && \
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!defined(PLATFORM_WEB)
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#define PLATFORM_DESKTOP
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#endif
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#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
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#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
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@ -179,13 +165,11 @@
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#define KEY_Y 89
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#define KEY_Z 90
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#if defined(PLATFORM_ANDROID)
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// Android Physical Buttons
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#define KEY_BACK 4
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#define KEY_MENU 82
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#define KEY_VOLUME_UP 24
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#define KEY_VOLUME_DOWN 25
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#endif
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// Android Physical Buttons
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#define KEY_BACK 4
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#define KEY_MENU 82
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#define KEY_VOLUME_UP 24
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#define KEY_VOLUME_DOWN 25
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// Mouse Buttons
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#define MOUSE_LEFT_BUTTON 0
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@ -710,11 +694,7 @@ extern "C" { // Prevents name mangling of functions
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//------------------------------------------------------------------------------------
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// Window-related functions
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#if defined(PLATFORM_ANDROID)
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RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
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#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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#endif
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RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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@ -727,14 +707,12 @@ RLAPI void SetWindowMinSize(int width, int height); // Set window
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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#if !defined(PLATFORM_ANDROID)
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// Cursor-related functions
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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#endif
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// Drawing-related functions
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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