Rename parameter
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src/rlgl.c
20
src/rlgl.c
@ -1331,7 +1331,7 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view)
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}
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// Convert image data to OpenGL texture (returns OpenGL valid Id)
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount)
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unsigned int rlglLoadTexture(void *data, int width, int height, int format, int mipmapCount)
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{
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glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
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@ -1339,39 +1339,39 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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// Check texture format support by OpenGL 1.1 (compressed textures not supported)
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#if defined(GRAPHICS_API_OPENGL_11)
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if (textureFormat >= 8)
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if (format >= COMPRESSED_DXT1_RGB)
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{
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TraceLog(WARNING, "OpenGL 1.1 does not support GPU compressed texture formats");
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return id;
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}
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#endif
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if ((!texCompDXTSupported) && ((textureFormat == COMPRESSED_DXT1_RGB) || (textureFormat == COMPRESSED_DXT1_RGBA) ||
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(textureFormat == COMPRESSED_DXT3_RGBA) || (textureFormat == COMPRESSED_DXT5_RGBA)))
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if ((!texCompDXTSupported) && ((format == COMPRESSED_DXT1_RGB) || (format == COMPRESSED_DXT1_RGBA) ||
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(format == COMPRESSED_DXT3_RGBA) || (format == COMPRESSED_DXT5_RGBA)))
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{
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TraceLog(WARNING, "DXT compressed texture format not supported");
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return id;
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}
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if ((!texCompETC1Supported) && (textureFormat == COMPRESSED_ETC1_RGB))
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if ((!texCompETC1Supported) && (format == COMPRESSED_ETC1_RGB))
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{
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TraceLog(WARNING, "ETC1 compressed texture format not supported");
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return id;
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}
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if ((!texCompETC2Supported) && ((textureFormat == COMPRESSED_ETC2_RGB) || (textureFormat == COMPRESSED_ETC2_EAC_RGBA)))
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if ((!texCompETC2Supported) && ((format == COMPRESSED_ETC2_RGB) || (format == COMPRESSED_ETC2_EAC_RGBA)))
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{
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TraceLog(WARNING, "ETC2 compressed texture format not supported");
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return id;
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}
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if ((!texCompPVRTSupported) && ((textureFormat == COMPRESSED_PVRT_RGB) || (textureFormat == COMPRESSED_PVRT_RGBA)))
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if ((!texCompPVRTSupported) && ((format == COMPRESSED_PVRT_RGB) || (format == COMPRESSED_PVRT_RGBA)))
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{
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TraceLog(WARNING, "PVRT compressed texture format not supported");
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return id;
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}
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if ((!texCompASTCSupported) && ((textureFormat == COMPRESSED_ASTC_4x4_RGBA) || (textureFormat == COMPRESSED_ASTC_8x8_RGBA)))
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if ((!texCompASTCSupported) && ((format == COMPRESSED_ASTC_4x4_RGBA) || (format == COMPRESSED_ASTC_8x8_RGBA)))
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{
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TraceLog(WARNING, "ASTC compressed texture format not supported");
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return id;
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@ -1399,7 +1399,7 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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// GL_RGBA8 GL_RGBA GL_UNSIGNED_BYTE
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// GL_RGB8 GL_RGB GL_UNSIGNED_BYTE
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switch (textureFormat)
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switch (format)
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{
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case UNCOMPRESSED_GRAYSCALE:
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{
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@ -1440,7 +1440,7 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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}
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#elif defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
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switch (textureFormat)
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switch (format)
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{
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case UNCOMPRESSED_GRAYSCALE: glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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case UNCOMPRESSED_GRAY_ALPHA: glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
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@ -366,7 +366,7 @@ void rlglClose(void); // De-init rlgl
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void rlglDraw(void); // Draw VAO/VBO
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void rlglLoadExtensions(void *loader); // Load OpenGL extensions
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU
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unsigned int rlglLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
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RenderTexture2D rlglLoadRenderTexture(int width, int height); // Load a texture to be used for rendering (fbo with color and depth attachments)
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void rlglUpdateTexture(unsigned int id, int width, int height, int format, const void *data); // Update GPU texture with new data
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void rlglGenerateMipmaps(Texture2D *texture); // Generate mipmap data for selected texture
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