Update mingw32 release
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@ -350,6 +350,7 @@ typedef struct Vector4 {
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float w;
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} Vector4;
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// Quaternion type, same as Vector4
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typedef Vector4 Quaternion;
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// Matrix type (OpenGL style 4x4 - right handed, column major)
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@ -396,6 +397,9 @@ typedef struct Texture2D {
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int format; // Data format (PixelFormat type)
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} Texture2D;
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// Texture type, same as Texture2D
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typedef Texture2D Texture;
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// RenderTexture2D type, for texture rendering
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typedef struct RenderTexture2D {
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unsigned int id; // OpenGL Framebuffer Object (FBO) id
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@ -403,6 +407,9 @@ typedef struct RenderTexture2D {
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Texture2D depth; // Depth buffer attachment texture
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} RenderTexture2D;
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// RenderTexture type, same as RenderTexture2D
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typedef RenderTexture2D RenderTexture;
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// Font character info
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typedef struct CharInfo {
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int value; // Character value (Unicode)
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@ -421,7 +428,7 @@ typedef struct Font {
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CharInfo *chars; // Characters info data
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} Font;
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#define SpriteFont Font // SpriteFont type fallback, defaults to Font
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#define SpriteFont Font // SpriteFont type fallback, defaults to Font
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// Camera type, defines a camera position/orientation in 3d space
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typedef struct Camera3D {
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@ -432,7 +439,7 @@ typedef struct Camera3D {
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int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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} Camera3D;
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#define Camera Camera3D // Camera type fallback, defaults to Camera3D
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#define Camera Camera3D // Camera type fallback, defaults to Camera3D
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// Camera2D type, defines a 2d camera
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typedef struct Camera2D {
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