[rlgl] Fix incorrect matrix multiplication order in rlMultMatrixf
(#3935)
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@ -1296,7 +1296,7 @@ void rlMultMatrixf(const float *matf)
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matf[2], matf[6], matf[10], matf[14],
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matf[3], matf[7], matf[11], matf[15] };
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*RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, mat);
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*RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix);
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}
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// Multiply the current matrix by a perspective matrix generated by parameters
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