Added small floppy game
This commit is contained in:
parent
5e913c31a4
commit
21d8394170
210
games/floppy/floppy.c
Normal file
210
games/floppy/floppy.c
Normal file
@ -0,0 +1,210 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib game - Floppy Bird
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define MAX_TUBES 100
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "Floppy Bird");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
Sound coin = LoadSound("resources/coin.wav");
|
||||
Sound jump = LoadSound("resources/jump.wav");
|
||||
|
||||
Texture2D background = LoadTexture("resources/background.png");
|
||||
Texture2D tubes = LoadTexture("resources/tubes.png");
|
||||
Texture2D floppy = LoadTexture("resources/floppy.png");
|
||||
|
||||
Vector2 floppyPos = { 80, screenHeight/2 - floppy.height/2 };
|
||||
|
||||
Vector2 tubesPos[MAX_TUBES];
|
||||
int tubesSpeedX = 2;
|
||||
|
||||
for (int i = 0; i < MAX_TUBES; i++)
|
||||
{
|
||||
tubesPos[i].x = 400 + 280*i;
|
||||
tubesPos[i].y = -GetRandomValue(0, 120);
|
||||
}
|
||||
|
||||
Rectangle tubesRecs[MAX_TUBES*2];
|
||||
bool tubesActive[MAX_TUBES];
|
||||
|
||||
for (int i = 0; i < MAX_TUBES*2; i += 2)
|
||||
{
|
||||
tubesRecs[i].x = tubesPos[i/2].x;
|
||||
tubesRecs[i].y = tubesPos[i/2].y;
|
||||
tubesRecs[i].width = tubes.width;
|
||||
tubesRecs[i].height = 255;
|
||||
|
||||
tubesRecs[i+1].x = tubesPos[i/2].x;
|
||||
tubesRecs[i+1].y = 600 + tubesPos[i/2].y - 255;
|
||||
tubesRecs[i+1].width = tubes.width;
|
||||
tubesRecs[i+1].height = 255;
|
||||
|
||||
tubesActive[i/2] = true;
|
||||
}
|
||||
|
||||
int backScroll = 0;
|
||||
|
||||
int score = 0;
|
||||
int hiscore = 0;
|
||||
|
||||
bool gameover = false;
|
||||
bool superfx = false;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
backScroll--;
|
||||
|
||||
if (backScroll <= -800) backScroll = 0;
|
||||
|
||||
for (int i = 0; i < MAX_TUBES; i++) tubesPos[i].x -= tubesSpeedX;
|
||||
|
||||
for (int i = 0; i < MAX_TUBES*2; i += 2)
|
||||
{
|
||||
tubesRecs[i].x = tubesPos[i/2].x;
|
||||
tubesRecs[i+1].x = tubesPos[i/2].x;
|
||||
}
|
||||
|
||||
if (IsKeyDown(KEY_SPACE) && !gameover) floppyPos.y -= 3;
|
||||
else floppyPos.y += 1;
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE) && !gameover) PlaySound(jump);
|
||||
|
||||
// Check Collisions
|
||||
for (int i = 0; i < MAX_TUBES*2; i++)
|
||||
{
|
||||
if (CheckCollisionCircleRec((Vector2){ floppyPos.x + floppy.width/2, floppyPos.y + floppy.height/2 }, floppy.width/2, tubesRecs[i]))
|
||||
{
|
||||
gameover = true;
|
||||
}
|
||||
else if ((tubesPos[i/2].x < floppyPos.x) && tubesActive[i/2] && !gameover)
|
||||
{
|
||||
score += 100;
|
||||
tubesActive[i/2] = false;
|
||||
PlaySound(coin);
|
||||
|
||||
superfx = true;
|
||||
|
||||
if (score > hiscore) hiscore = score;
|
||||
}
|
||||
}
|
||||
|
||||
if (gameover && IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
for (int i = 0; i < MAX_TUBES; i++)
|
||||
{
|
||||
tubesPos[i].x = 400 + 280*i;
|
||||
tubesPos[i].y = -GetRandomValue(0, 120);
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_TUBES*2; i += 2)
|
||||
{
|
||||
tubesRecs[i].x = tubesPos[i/2].x;
|
||||
tubesRecs[i].y = tubesPos[i/2].y;
|
||||
|
||||
tubesRecs[i+1].x = tubesPos[i/2].x;
|
||||
tubesRecs[i+1].y = 600 + tubesPos[i/2].y - 255;
|
||||
|
||||
tubesActive[i/2] = true;
|
||||
}
|
||||
|
||||
floppyPos.x = 80;
|
||||
floppyPos.y = screenHeight/2 - floppy.height/2;
|
||||
|
||||
gameover = false;
|
||||
score = 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(background, backScroll, 0, WHITE);
|
||||
DrawTexture(background, screenWidth + backScroll, 0, WHITE);
|
||||
|
||||
if (!gameover)
|
||||
{
|
||||
DrawTextureEx(floppy, floppyPos, 0, 1.0, WHITE);
|
||||
//DrawCircleLines(floppyPos.x + floppy.width/2, floppyPos.y + floppy.height/2, floppy.width/2, RED);
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_TUBES; i++)
|
||||
{
|
||||
if (tubesPos[i].x <= 800) DrawTextureEx(tubes, tubesPos[i], 0, 1.0, WHITE);
|
||||
|
||||
//DrawRectangleLines(tubesRecs[i*2].x, tubesRecs[i*2].y, tubesRecs[i*2].width, tubesRecs[i*2].height, RED);
|
||||
//DrawRectangleLines(tubesRecs[i*2 + 1].x, tubesRecs[i*2 + 1].y, tubesRecs[i*2 + 1].width, tubesRecs[i*2 + 1].height, RED);
|
||||
}
|
||||
|
||||
DrawText(FormatText("%04i", score), 20, 20, 40, PINK);
|
||||
DrawText(FormatText("HI-SCORE: %04i", hiscore), 20, 70, 20, VIOLET);
|
||||
|
||||
if (gameover)
|
||||
{
|
||||
DrawText("GAME OVER", 100, 180, 100, MAROON);
|
||||
DrawText("PRESS ENTER to RETRY!", 280, 280, 20, RED);
|
||||
}
|
||||
|
||||
if (superfx)
|
||||
{
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, GOLD);
|
||||
superfx = false;
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(background); // Texture unloading
|
||||
UnloadTexture(tubes); // Texture unloading
|
||||
UnloadTexture(floppy); // Texture unloading
|
||||
|
||||
UnloadSound(coin); // Unload sound data
|
||||
UnloadSound(jump); // Unload sound data
|
||||
|
||||
CloseAudioDevice(); // Close audio device
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
games/floppy/resources/background.png
Normal file
BIN
games/floppy/resources/background.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 224 KiB |
BIN
games/floppy/resources/coin.wav
Normal file
BIN
games/floppy/resources/coin.wav
Normal file
Binary file not shown.
BIN
games/floppy/resources/floppy.png
Normal file
BIN
games/floppy/resources/floppy.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
games/floppy/resources/jump.wav
Normal file
BIN
games/floppy/resources/jump.wav
Normal file
Binary file not shown.
BIN
games/floppy/resources/tubes.png
Normal file
BIN
games/floppy/resources/tubes.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 19 KiB |
Loading…
Reference in New Issue
Block a user